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MVOrange Custom Event Creator

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Orange Custom Event Creator
  • Original author: Hudell
  • Original date: October 23, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/orange-custom-event-creator.46535/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Orange Custom Event Creator 1.0 Hudell​Introduction This plugin Will let you create new events on the current map using script calls How to Use

Archived First Post

Orange Custom Event Creator 1.0
Hudell
Introduction
This plugin Will let you create new events on the current map using script calls

How to Use

Those are the useful methods you can call to use this plugin:

 
Creating normal events:


Code:
$gameMap.createNormalEventAt(characterName, characterIndex, x, y, d, scriptOrCommonEventId, temporary)
This method will create a regular event with the characterName and Index you specify
characterName = the name of the spriteset
characterIndex = the index inside the spriteset
x = the x position where you want the actor to be
y = the y position where you want the actor to be
d = the direction you want the event to be facing (2 = down, 4 = left, 6 = right, 8 = up)
scriptOrCommonEventId = a script call or the number of a common event id. It will be executed when the player activates the event
temporary = true or false, indicates if the event will be deleted when the player leaves the map

Example:
Code:
$gameMap.createNormalEventAt('Actor1', 0, 15, 20, 2, 1, true);
Creating events based on actors:
 


Code:
$gameMap.createActorAt(actorId, x, y, d, scriptOrCommonEventId, temporary)
This one will create an event using the graphics of an actor from the database:
actorId = The number of the actor you want to use
x, y, d, scriptOrCommonEventId and temporary = same as in createNormalEventAt

Example:
Code:
$gameMap.createActorAt(1, 15, 20, 2, 1, true);
Create trigger events:
 


Code:
$gameMap.createTriggerEventAt(x, y, scriptOrCommonEventId, temporary)
This one will create an event without graphics that will be triggered on player touch

Example:
Code:
$gameMap.createTriggerEventAt(15, 20, 1, true);
Create teleport events:
 


Code:
$gameMap.createTeleportEventAt(x, y, newMapId, newX, newY, newDirection, fadeType, temporary)
This one will create a trigger event to teleport the player to a new map.

Create Parallel Process events:
 
Code:
$gameMap.createParallelProcess(scriptOrCommonEventId, temporary, autoErase)
This one will create a parallel process event on the curent map.

Create any kind of event
 
Code:
$gameMap.addEvent(eventData, temporary)$gameMap.addEventAt(eventData, x, y, temporary)
You can create any event with those two methods. Check out the code of this plugin to find out how to use it.


Plugin
Get it from here

Dependencies
MVCommons
Orange Custom Events

FAQ
I'll keep a small FAQ here for easy reference.

Credit and Thanks
- Hudell

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - Hudell

Creator Claims / Removal

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