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Original Source
- Original title: PV Games ZLevel Script Bug?
- Original author: BigJoshieC
- Original date: December 27, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/pv-games-zlevel-script-bug.21481/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Has anyone else encountered this? The ZLevel Script that is provided with PV Games downloads seems to behave incorrectly when making your sprite transparent. Here is a picture example of the issue I am having: { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Has anyone else encountered this? The ZLevel Script that is provided with PV Games downloads seems to behave incorrectly when making your sprite transparent. Here is a picture example of the issue I am having:
Protected download
When I move behind this mysterious wardrobe (or any item that has star passability) my sprite turns transparent as intended. But once I reach the upper right of this wardrobe this happens:
Protected download
The script works while behind a star tile. But it also makes the sprite transparent while standing one tile to the right of a star tile.
This is done on a completely clean install (aside from the added graphics.) It seems like the script is checking and adjusting the tile to the right of any star tile in addition to the star tile itself. Unfortunately my scripting is too poor right now to figure out how this is happening.
I've also tried the script from several downloads (as I've gotten three different PV Games downloads) and they are all identical.
Thanks!
Protected download
When I move behind this mysterious wardrobe (or any item that has star passability) my sprite turns transparent as intended. But once I reach the upper right of this wardrobe this happens:
Protected download
The script works while behind a star tile. But it also makes the sprite transparent while standing one tile to the right of a star tile.
This is done on a completely clean install (aside from the added graphics.) It seems like the script is checking and adjusting the tile to the right of any star tile in addition to the star tile itself. Unfortunately my scripting is too poor right now to figure out how this is happening.
I've also tried the script from several downloads (as I've gotten three different PV Games downloads) and they are all identical.
Thanks!
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