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Original Source
- Original title: APNG file format support for RMVXA etc.
- Original author: Spoopy
- Original date: December 26, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/apng-file-format-support-for-rmvxa-etc.72695/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hi Guys. I'm new to the RM community. There is a "newish" file format called APNG, an animated version of PNG. Not many applications have support for it, I know GIMP has a plugin for it. So I was thinking that this could be useful for portraits, battle animations and sprite sheets in general. One sprite sheet could contain multiple animations on different frames.
Archived First Post
Hi Guys. I'm new to the RM community. There is a "newish" file format called APNG, an animated version of PNG.
Not many applications have support for it, I know GIMP has a plugin for it.
So I was thinking that this could be useful for portraits, battle animations and sprite sheets in general.
One sprite sheet could contain multiple animations on different frames.
The idea is to have a script run between frame numbers depending on an event, resulting in more fluid animations and also allowing for more variation.
It's just an idea which could lead to some interesting effects, more engaging dialogue and battles. Such a feature would be great across all versions of RM.
Some web browsers have also started to implement support for the format, so it should work for MV users in the future.
Links for devs interested.
Wikipedia link
Mozilla APNG specifications
APNGgasm project GITHUB
Structure of APNG in Ruby(Japanese - use Google Translate?)
Looking forward to reading the communities thoughts on this.
Not many applications have support for it, I know GIMP has a plugin for it.
So I was thinking that this could be useful for portraits, battle animations and sprite sheets in general.
One sprite sheet could contain multiple animations on different frames.
The idea is to have a script run between frame numbers depending on an event, resulting in more fluid animations and also allowing for more variation.
It's just an idea which could lead to some interesting effects, more engaging dialogue and battles. Such a feature would be great across all versions of RM.
Some web browsers have also started to implement support for the format, so it should work for MV users in the future.
Links for devs interested.
Wikipedia link
Mozilla APNG specifications
APNGgasm project GITHUB
Structure of APNG in Ruby(Japanese - use Google Translate?)
Looking forward to reading the communities thoughts on this.
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