Event script when enemy hp < 1000 condition branch
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Simple enough for a child, powerful enough for a developer
I hope that pseudo code up there was of use to you? It's what I want to do. Add a script to an event inside of a conditional loop. It will call enemy(x) (where x is whatever reference i need for a specific enemy) and set it so that if it fall below 1000 the enemy will do something. This is how it looks right now. But it throws an error at me.
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