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Event script when enemy hp < 1000 condition branch

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Event script when enemy hp < 1000 condition branch
  • Original author: Mireneye
  • Original date: December 26, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/event-script-when-enemy-hp-1000-condition-branch.21460/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I hope that pseudo code up there was of use to you? It's what I want to do. Add a script to an event inside of a conditional loop. It will call enemy(x) (where x is whatever reference i need for a specific enemy) and set it so that if it fall below 1000 the enemy will do something.  This is how it looks right now. But it throws an error at me.

Archived First Post

I hope that pseudo code up there was of use to you? It's what I want to do.

Add a script to an event inside of a conditional loop. It will call enemy(x) (where x is whatever reference i need for a specific enemy) and set it so that if it fall below 1000 the enemy will do something. 

This is how it looks right now.

But it throws an error at me.

Hopefully any of you kind souls know what is going on!
And yes I'm new to this, worked a few hours to get that far hahah. 

Appreciate any help I can get <3

I'm using Falcao's ABS if that would make any difference as to what command to use etc. 

Cheers! and thanks in advance.

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