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Custom Attack Animations for SAS IV?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Custom Attack Animations for SAS IV?
  • Original author: atmanSeijo
  • Original date: April 29, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/custom-attack-animations-for-sas-iv.61096/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hello! Fair warning, I am not a programmer by any means, so I'm sorry if I get a lot of lingo wrong. I started fiddling around with Khas Arcthunder's Sapphire Action System IV for a while now and getting the hang of it so that I can use it for a game I want to make, but in his system, the attack animation is drawn from the weapon's icon in the equip menu. Normally that's all fine and dandy, but the main character of my game uses a shield, and...

Archived First Post

Hello!


Fair warning, I am not a programmer by any means, so I'm sorry if I get a lot of lingo wrong.


I started fiddling around with Khas Arcthunder's Sapphire Action System IV for a while now and getting the hang of it so that I can use it for a game I want to make, but in his system, the attack animation is drawn from the weapon's icon in the equip menu. Normally that's all fine and dandy, but the main character of my game uses a shield, and it doesn't exactly look right using Khas's system .


I'd like to request to see if someone could edit the script so that I could implement my own animation. I imagined it working so that I would draw each frame of the animation and add them in as an image (eg. [Character]_Attack.png), then the script would just switch through indexes on that image. 


This is pretty much how it's done in the Xiderowng Action System, but that system is way too overwhelming for me to attempt to fiddle with. Trust me, I've tried.


So that's my main request. I have kind of a secondary request, but really just consider this optional. I'd also like to request, if it's not too difficult, to extend the script a bit so that the player can do attack combos (and of course have attack combo animations).


To clarify, it would work so that if the player hits Z twice or thrice, the attack animation would extend a few extra frames to include those hits. The second hit would be a little bit stronger, and the third more so. BUT! Please do consider this part of the request strictly optional. I would be perfectly satisfied and equally grateful if only the main request were filled . 


So, yeah, that's pretty much my request. I'd very much appreciate any help I can get! Thanks!


-Atman Seijo

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