Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Sprite Reflection + In-Depth Maps help
- Original author: ShadowFox
- Original date: December 29, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/sprite-reflection-in-depth-maps-help.21584/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hi everyone. I am using several scripts, but these two scripts seem to not work the way I want. I am hoping there is a fix. The scripts are:
Archived First Post
Hi everyone.
I am using several scripts, but these two scripts seem to not work the way I want.
I am hoping there is a fix.
The scripts are:
TDS Sprite Reflection script
http://forums.rpgmakerweb.com/index.php?/topic/172-sprite-reflection/
FenixFyreX In-Depth Maps v2.0
(I have tried V2.1 but the sprite appears on TOP on the tile and not underneath the tile. (Don't know why)
http://forums.rpgmakerweb.com/index.php?/topic/2162-in-depth-maps-v20
Now onto the problem. I will also try to upload pictures to show the problem as well.
But basically the spire reflection remains, when it is under the tile, when it shouldn't.
I have used events to turn off the sprite but it still does not turn off.
Here is a picture of the example:
Protected download
And when I have the character move up from the wall the entire reflection appears for a fraction of a second.
And here is a picture of what happens:
Protected download
I am using several scripts, but these two scripts seem to not work the way I want.
I am hoping there is a fix.
The scripts are:
TDS Sprite Reflection script
http://forums.rpgmakerweb.com/index.php?/topic/172-sprite-reflection/
FenixFyreX In-Depth Maps v2.0
(I have tried V2.1 but the sprite appears on TOP on the tile and not underneath the tile. (Don't know why)
http://forums.rpgmakerweb.com/index.php?/topic/2162-in-depth-maps-v20
Now onto the problem. I will also try to upload pictures to show the problem as well.
But basically the spire reflection remains, when it is under the tile, when it shouldn't.
I have used events to turn off the sprite but it still does not turn off.
Here is a picture of the example:
Protected download
And when I have the character move up from the wall the entire reflection appears for a fraction of a second.
And here is a picture of what happens:
Protected download
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