Sprite Reflection + In-Depth Maps help
BMM_Archive · July 15, 2026
BMM_Archive
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Original Source
- Original title: Sprite Reflection + In-Depth Maps help
- Original author: ShadowFox
- Original date: December 29, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/sprite-reflection-in-depth-maps-help.21584/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hi everyone. I am using several scripts, but these two scripts seem to not work the way I want. I am hoping there is a fix. The scripts are:
Archived First Post
Hi everyone.
I am using several scripts, but these two scripts seem to not work the way I want.
I am hoping there is a fix.
The scripts are:
TDS Sprite Reflection script
http://forums.rpgmakerweb.com/index.php?/topic/172-sprite-reflection/
FenixFyreX In-Depth Maps v2.0
(I have tried V2.1 but the sprite appears on TOP on the tile and not underneath the tile. (Don't know why)
http://forums.rpgmakerweb.com/index.php?/topic/2162-in-depth-maps-v20
Now onto the problem. I will also try to upload pictures to show the problem as well.
But basically the spire reflection remains, when it is under the tile, when it shouldn't.
I have used events to turn off the sprite but it still does not turn off.
Here is a picture of the example:

And when I have the character move up from the wall the entire reflection appears for a fraction of a second.
And here is a picture of what happens:

I am using several scripts, but these two scripts seem to not work the way I want.
I am hoping there is a fix.
The scripts are:
TDS Sprite Reflection script
http://forums.rpgmakerweb.com/index.php?/topic/172-sprite-reflection/
FenixFyreX In-Depth Maps v2.0
(I have tried V2.1 but the sprite appears on TOP on the tile and not underneath the tile. (Don't know why)
http://forums.rpgmakerweb.com/index.php?/topic/2162-in-depth-maps-v20
Now onto the problem. I will also try to upload pictures to show the problem as well.
But basically the spire reflection remains, when it is under the tile, when it shouldn't.
I have used events to turn off the sprite but it still does not turn off.
Here is a picture of the example:

And when I have the character move up from the wall the entire reflection appears for a fraction of a second.
And here is a picture of what happens:

Downloads / Referenced Files
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- Local mirror: 3475-777c57f1366bddcf810fe8562dd3311e.png
SHA-256:f3e1c245bb3f99fa765f44feae70a147be1583209700090c520b150fe4b7047c
Original attachment URL: https://forums.rpgmakerweb.com/attachments/reflection-oddity-1-png.9948/ - Local mirror: 3476-f22797b4cfc4cd49ca8c914cc1cf994f.png
SHA-256:9d7370023e8315be58de3f5341faf26524d3857304f38e4f948d6a8597e8a9b8
Original attachment URL: https://forums.rpgmakerweb.com/attachments/reflection-oddity-2-png.9949/
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