Hello
Been posting a lot of requests lately, what can I say? I'm passionate about my project. Let em explain my issue.
The moment I add a Falcao enemy event that is set to approach and attack the player character the game will crash when the PLAYER hits and the enemies. The enemies will loose all of their attacks but will approach but not use them. It seems like it has something to do with a specific line in Falcao's projectile script. This part:   # apply damage to enemy def apply_damageto_enemy  return if @tool_effect_delay > 0  $game_map.event_enemies.each do |event|   next if event.collapsing?   if event.battler.body_sized > 0    enabled = body_size?([event.x, event.y], @tool_size)    enabled = body_size?([event.x - 1, event.y], @tool_size) if !enabled     enabled = body_size?([event.x, event.y - 1], @tool_size) if !enabled    enabled = body_size?([event.x + 1, event.y], @tool_size) if !enabled    if event.battler.body_sized == 2     enabled = body_size?([event.x-1, event.y-1], @tool_size) if !enabled      enabled = body_size?([event.x, event.y - 2], @tool_size) if !enabled     enabled = body_size?([event.x+1, event.y-1], @tool_size) if !enabled    end   else    enabled = body_size?([event.x, event.y], @tool_size)   end   if enabled and event.just_hitted == 0    event.just_hitted = 20    next if event.page.nil?    if !enable_dame_execution?(event.battler)     unless event.battler.object      RPG::SE.new(Key::GuardSe, 80).play      event.pop_damage('Guard')      play_hit_animation(event)     end     return    end    #-------------------------    execute_damageto_enemy(event)   end  end endAccording to this is the error:
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Any idea how I could make these two scripts compatible?
Falcao.txt
ArcEngine.txt
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