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[ACE] - Yanfly - Lunatic States - Adding A New State After One Ends

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [ACE] - Yanfly - Lunatic States - Adding A New State After One Ends
  • Original author: Tsbrdain
  • Original date: December 23, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-yanfly-lunatic-states-adding-a-new-state-after-one-ends.21310/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I'm trying to make it so that when one state ends another one starts, but I'm not having much luck so far. I'd really appreciate any help.   The example I'm working with is when someone gets hit with a fire skill, they may be set on fire. After the fire is put out or fades away they're left with a burned state. So "Burning" leads to being "Burned."  

Archived First Post

I'm trying to make it so that when one state ends another one starts, but I'm not having much luck so far. I'd really appreciate any help.
 
The example I'm working with is when someone gets hit with a fire skill, they may be set on fire. After the fire is put out or fades away they're left with a burned state. So "Burning" leads to being "Burned."
 
The problem is that when "Burning" ends "Burned" does not appear on the character.
 
I've already seen this topic and tried a few things: http://forums.rpgmakerweb.com/index.php?/topic/12276-ace-yanfly-lunatic-status-freeze-shatter-effect/
 
And here's the script I'm using: http://dl.dropboxusercontent.com/u/49701990/YEA/Lunatic_States.rb
 
This is my addition to the actual script,

when /BURNING/i    self.add_state(2) # My "Burned" state is in the second state slot.    filename = "Break" # I didn't understand what this was, so I tried it with and without this line.And this is what I put in the note section of the "Burning" state.

<leave effect: burning>Can anyone tell me what I'm doing wrong? I feel like there's something simple that I'm missing.

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