Victor's Fog Script and displaced overlay images
BMM_Archive · July 15, 2026
Original Source
- Original title: Victor's Fog Script and displaced overlay images
- Original author: Candacis
- Original date: December 2, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/victors-fog-script-and-displaced-overlay-images.20541/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hello, I'm having a bit of a problem with Victor's Fog and Overlay Script. My screen resolution is 640x416 and I have a fog/overlay that is 640x416 as well. It's basically a dark border around the edges of the screen. I set it up so that the overlay is not moving, that works. But right now the images doesn't line up with the screen at all. I have one of the dark borders in the middle of the map instead being at the screen edges. Image is attached so that...
Archived First Post
I'm having a bit of a problem with Victor's Fog and Overlay Script. My screen resolution is 640x416 and I have a fog/overlay that is 640x416 as well. It's basically a dark border around the edges of the screen. I set it up so that the overlay is not moving, that works. But right now the images doesn't line up with the screen at all. I have one of the dark borders in the middle of the map instead being at the screen edges.
Image is attached so that you can see what I mean (please ignore the placeholder graphics..)
Can I somehow change the starting point of the overlay image? What is causing this displacement? Or should I use an additional overlay script (or event) for this static border?
I plan on having two additional moving fogs on the map, the border one should be on top of the other two fogs that's why I wanted to stick with Victor's script, but I'm happy for any helpful pointers.

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