Issues with parallax mapping
BMM_Archive · July 15, 2026
Original Source
- Original title: Issues with parallax mapping
- Original author: Sapientia
- Original date: November 20, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/issues-with-parallax-mapping.20179/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hi there, During the course of a little pet project of mine, i've been experimenting with parallax mapping using Yami's Overlay Script. Everything has been going pretty smoothly, considering this is my first time trying it out - having successfully completed around 20 individual scenes. However -on what seem to be random maps - for some unknown reason, the 'ground' overlay is in the correct position, while the 'parallax' overlay is positioned in completely the wrong place. I'll use pictures to help explain: {
Archived First Post
During the course of a little pet project of mine, i've been experimenting with parallax mapping using Yami's Overlay Script. Everything has been going pretty smoothly, considering this is my first time trying it out - having successfully completed around 20 individual scenes. However -on what seem to be random maps - for some unknown reason, the 'ground' overlay is in the correct position, while the 'parallax' overlay is positioned in completely the wrong place.
I'll use pictures to help explain:

Here is the overlays together in Gimp. As you can see everything is in the correct position.

Here, again, in RPG Maker everything looks as if it is in the correct position.

However, when in game the props (barrels, tables, shelves etc) are in completely the wrong position.
When naming the overlays, i name the ground 'ground<mapid>-1', and the parallax 'par<mapid>-1', which has worked for me in every other scene.
If you any of you could offer any assistance on what the issue is here, I would greatly appreciate it.
Thanks
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