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Original Source
- Original title: Multiple probelms
- Original author: BlazeReap
- Original date: October 6, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/multiple-probelms.18783/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
So, one of my first problems is that I'm trying to make the game in 640x480 (544x416 seems a little silly to me) using Yanfly's Ace Core Engine, but everytime I get into a battle this happens... { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
So, one of my first problems is that I'm trying to make the game in 640x480 (544x416 seems a little silly to me) using Yanfly's Ace Core Engine, but everytime I get into a battle this happens...
Protected download
The battlebacks I can easily fix, but the real problem I'm looking at, is how the guages for hp and mp and etc go beyond the picture. This might due to also changing the party members to a max of 4 via Yanfly's Party System script, but I just want to know if there is a way I can fix this. I just started using this program so I'm really bad at Scripting.
Another problem is also in that picture, I have 4/5 battle scripts (Probably a bad thing)
The scripts are:
Yanfly's battle Engine (So I can use the next script)
Fomar0153's ATB Addon for Yanfly's Battle Engine (I love everything about AT
YanPac's Battle HUD (So I can change whose guages I want to see)
Pacman's Change Display Guage (Not sure why I have this really)
Pacman's Neo Guage Ultimate (Changes the layouts of guages in the game, I disabled it in the picture though)
The problem with this, is that with Yanfly's and Fomar's scripts alone, it would show the three basic guages; HP, MP/TP, and ATB on bottom.
But ever since I added the other three, it started only having two slots for guages, one for HP, and the other for ATB, but once ATB filled up, it changes to MP/TP until I select my move, I was wondering if there was a way to fix this as well, to have the normal 3 bars back, and if there's a way to make a Neo Guage for ATB as well. I really would appreciate all of your help.
Protected download
The battlebacks I can easily fix, but the real problem I'm looking at, is how the guages for hp and mp and etc go beyond the picture. This might due to also changing the party members to a max of 4 via Yanfly's Party System script, but I just want to know if there is a way I can fix this. I just started using this program so I'm really bad at Scripting.
Another problem is also in that picture, I have 4/5 battle scripts (Probably a bad thing)
The scripts are:
Yanfly's battle Engine (So I can use the next script)
Fomar0153's ATB Addon for Yanfly's Battle Engine (I love everything about AT
YanPac's Battle HUD (So I can change whose guages I want to see)
Pacman's Change Display Guage (Not sure why I have this really)
Pacman's Neo Guage Ultimate (Changes the layouts of guages in the game, I disabled it in the picture though)
The problem with this, is that with Yanfly's and Fomar's scripts alone, it would show the three basic guages; HP, MP/TP, and ATB on bottom.
But ever since I added the other three, it started only having two slots for guages, one for HP, and the other for ATB, but once ATB filled up, it changes to MP/TP until I select my move, I was wondering if there was a way to fix this as well, to have the normal 3 bars back, and if there's a way to make a Neo Guage for ATB as well. I really would appreciate all of your help.
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