Original Source
- Original title: The biggest compatibility issue i've ever faced
- Original author: kerbonklin
- Original date: October 1, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/the-biggest-compatibility-issue-ive-ever-faced.18634/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Okay so after weeks of trying to make a solution, i'm down to what I believe is the last step of compatibility-making between Battle Symphony + Enemy Charset, and Rhyme's Animated Battlers (for enemy Holders sprites) The enemy Holder sprites work perfectly well (so far), however my enemy Charset sprites are not disappearing properly upon death. They go through the collapse effect, playing the SE and applying the tint, but are not disappearing, which I assume is related to @battler_visible = false/true somewhere along the lines. (could be something else...
Archived First Post
SUCCESS!!! I managed to figure out the problem! It was due to these lines in Rhyme Animated Battlers
self.opacity = 255self.visible = trueI noticed that flipping it off made no battlers show at all, and that the default engine lacked those two lines for 'def update'. Those two lines were making battlers always show even if collapse/disappear, so getting rid of them fixed the issue! Now I have (hopefully) complete compatibility between the two scripts. I don't think any other problems may occur with all the research and trial/error I did.
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To all who take on this challenge to help me, I salute you (lol) and will give high amounts of priority credit. SUCCESS!!! I managed to figure out the problem! It was due to these lines in Rhyme Animated Battlers self.opacity = 255self.visible = trueI noticed that flipping it off made no battlers show at all, and that the default engine lacked those two lines for 'def update'. Those two lines were making battlers always show even if collapse/disappear, so...
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