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VICTOR ENGINE [BigMonsterSprite]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: VICTOR ENGINE [BigMonsterSprite]
  • Original author: deyrnizeshed
  • Original date: September 2, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/victor-engine-bigmonstersprite.17706/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello, I hope I'm posting in the right forum. { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Hello, I hope I'm posting in the right forum.

Protected download

I am using Victor's animated battles and I want to import the image above (First monster) but it seems

that the sprite is too big. Do you know how to import the sprite into the

battle scene properly?

Thanks,

Attached is the script.

AnimatedBattles.txt

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Referenced Images / Attachments

Monster.png
Monster.png
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#039#rpg-maker-archive#rgss-support

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