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Alchemy Synthesis by Kread-Ex, Adding a few extra features

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Alchemy Synthesis by Kread-Ex, Adding a few extra features
  • Original author: devilarms2099
  • Original date: August 29, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/alchemy-synthesis-by-kread-ex-adding-a-few-extra-features.17558/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

So I'm currently implementing Kread-Ex's Beautiful Alchemy Synthesis system, but as I'm going through it I noticed a few hiccups that may make me have to change it.  I'd like to keep the overall script intact, this would mean to add note tags and I'm a beginner with ruby. So I was hoping for maybe some support from a few progammers on this. If I could get a tutorial on adding the first note tag, I know I can implement more. Notetag Example - Synth_Process_Type - Creates a weapon, Item,...

Archived First Post

So I'm currently implementing Kread-Ex's Beautiful Alchemy Synthesis system, but as I'm going through it I noticed a few hiccups that may make me have to change it. 
I'd like to keep the overall script intact, this would mean to add note tags and I'm a beginner with ruby. So I was hoping for maybe some support from a few progammers on this. If I could get a tutorial on adding the first note tag, I know I can implement more.

Notetag Example - Synth_Process_Type - Creates a weapon, Item, or Armour based on the process, whether it be alchemy, smithing, or even crafting. Maybe adding numbers for each of the processes as well.

An example

1 - Smithing

2 - Apothecary

3 - Clockwork

4 - Engineering

So when you assign the process it can go back to it.  

Notetag Example - Synth_ req_Process_ Level - Instead of using a synthesis level for all of the processes, we use a synthesis level for each process. So if a player does a lot of smithing, their smithing level will go up. I'd also like to try and have a script call for leveling up or leveling down a process level as well. This will be used as rewards and punishments. 

The Script can be found here. 

http://dl.dropboxusercontent.com/u/52061415/Scripts/Alchemic_Synthesis_v2.rb

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