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Tint-Issue with Yamis Overlay Mapping Script

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Tint-Issue with Yamis Overlay Mapping Script
  • Original author: PandaMaru
  • Original date: August 12, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/tint-issue-with-yamis-overlay-mapping-script.16867/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello out there! I wanted to work with Yamis Overlay Mapping Script: http://www.rpgmakervxace.net/topic/258-overlay-mapping/ But when I use the Tint Screen-Command, the ground-layer and the parallax-layer (also the event-graphics) are treated in different ways. The ground looks much brighter, so I get some problems with cutted tiles an event-layers. {

Archived First Post

Hello out there!

I wanted to work with Yamis Overlay Mapping Script: http://www.rpgmakervxace.net/topic/258-overlay-mapping/

But when I use the Tint Screen-Command, the ground-layer and the parallax-layer (also the event-graphics) are treated in different ways. The ground looks much brighter, so I get some problems with cutted tiles an event-layers.

tint-fehler.png

(Cut a tree in half to show it)

Downloads / Referenced Files

RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.

  • Local mirror: 1800-32c879d30f26ed4b25b6393232825e7d.png
    SHA-256: feaf51470d21afd5517202d13b735b64a8a91e198963959ae82d757baf825ef0
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/tint-fehler-png.7616/

Referenced Images / Attachments

tint-fehler.png
tint-fehler.png
Creator Claims / Removal

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