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trying to set up symphony battle system

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: trying to set up symphony battle system
  • Original author: Evil
  • Original date: August 11, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/trying-to-set-up-symphony-battle-system.16765/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

ok i and setting up symphony battle system and I have the YEA- core script before it and my problems is I cannot get the enemies to work right what i did was sent the monster3.pgn graphic through paint and cropped all the sprites except the rat that I am trying to use then I set the in the enemies tab of the data base but when you run into a rat it still has the full sprite page in the positions of the original battlers instead of on the...

Archived First Post

ok i and setting up symphony battle system and I have the YEA- core script before it and my problems is I cannot get the enemies to work right what i did was sent the monster3.pgn graphic through paint and cropped all the sprites except the rat that I am trying to use then I set the <battler set: $rat> in the enemies tab of the data base but when you run into a rat it still has the full sprite page in the positions of the original battlers instead of on the side of the screen I'm posting some screenies to help you understand 

thanks for all your help in advanced

Evil

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Referenced Images / Attachments

symphony messed up rat enemy.png
symphony messed up rat enemy.png
symphony messed up.png
symphony messed up.png
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