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[Ace]VE - Animated Battlers Animation Help

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Ace]VE - Animated Battlers Animation Help
  • Original author: doriantoki
  • Original date: July 31, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-ve-animated-battlers-animation-help.16204/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I really didn't want to have to do this - start a thread asking for help, that is, but things just aren't happening for me.  The concept is a pretty simple one, but for whatever reason, it's just not happening for me, which is really frustrating.  It's probably pointless for me to say, but I learn best by example, by viewing and being taught.  I've spent a couple hours familiarizing myself with Victor's manual, but it's not helping me.  I understand the core concepts, but the finer details are lost...

Archived First Post

I really didn't want to have to do this - start a thread asking for help, that is, but things just aren't happening for me.  The concept is a pretty simple one, but for whatever reason, it's just not happening for me, which is really frustrating.  It's probably pointless for me to say, but I learn best by example, by viewing and being taught.  I've spent a couple hours familiarizing myself with Victor's manual, but it's not helping me.  I understand the core concepts, but the finer details are lost on me.  So here I am.  The character in question is named Ethan.  The animation is called Power Wave.  So I have the character set-up;

'$ethan' => {frames: 4, rows: 14, mirror: true, invert: false,mode: :sprite, action: :ethan},And the animation frames (these are larger width-wise than the regular frames, I have NO IDEA if this affects anything????);

'$ethan_powerwave' => {frames: 4, rows: 3, mirror: true, invert: false,mode: :sprite, action: :ethan},Ethan has his own section for actions, the pose is set-up where actions are defined, and it is linked to the database skill.  No problems here.  However, whenever I substitute the sufix into the code ... nothing.  Nada.  Zip.  It simply uses Ethan's regular attack animation.  The beginnings of the defined action;

# Pose for the skill 'Power Wave'<action: Power Wave, reset>direction: targets;pose: self, sufix_powerwave, row 1, frame 2, wait 4;wait: 4;Can anyone figure out why?  This is obviously just the beginnings of the code, but I've already hit a snag, and I am experiencing other problems, but I figured I'd tackle this one first.  Images are attached.

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Referenced Images / Attachments

$ethan.png
$ethan.png
$ethananim.png
$ethananim.png
$ethan_powerwave.png
$ethan_powerwave.png
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