[Ace]VE - Animated Battlers Animation Help
BMM_Archive · July 15, 2026
Original Source
- Original title: [Ace]VE - Animated Battlers Animation Help
- Original author: doriantoki
- Original date: July 31, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/ace-ve-animated-battlers-animation-help.16204/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I really didn't want to have to do this - start a thread asking for help, that is, but things just aren't happening for me. The concept is a pretty simple one, but for whatever reason, it's just not happening for me, which is really frustrating. It's probably pointless for me to say, but I learn best by example, by viewing and being taught. I've spent a couple hours familiarizing myself with Victor's manual, but it's not helping me. I understand the core concepts, but the finer details are lost...
Archived First Post
'$ethan' => {frames: 4, rows: 14, mirror: true, invert: false,mode: :sprite, action: :ethan},And the animation frames (these are larger width-wise than the regular frames, I have NO IDEA if this affects anything????);
'$ethan_powerwave' => {frames: 4, rows: 3, mirror: true, invert: false,mode: :sprite, action: :ethan},Ethan has his own section for actions, the pose is set-up where actions are defined, and it is linked to the database skill. No problems here. However, whenever I substitute the sufix into the code ... nothing. Nada. Zip. It simply uses Ethan's regular attack animation. The beginnings of the defined action;
# Pose for the skill 'Power Wave'<action: Power Wave, reset>direction: targets;pose: self, sufix_powerwave, row 1, frame 2, wait 4;wait: 4;Can anyone figure out why? This is obviously just the beginnings of the code, but I've already hit a snag, and I am experiencing other problems, but I figured I'd tackle this one first. Images are attached.



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