Original Source
- Original title: [ACE] Item Inventory (Showing Full) for shop
- Original author: Hytporsche
- Original date: July 27, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/ace-item-inventory-showing-full-for-shop.16001/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
[ACE] Item Inventory (Showing Full) for shop I'm not sure how to go about this. I used Tuskhime "FP Inventory System" and was able to limit how many items are in my inventory at once and even looked at RPG Maker VX ACE default number of items and was able to make the correct change. But, when i filled my item inventory to its max and went to a shop to buy an item, it still allowed me to buy an item even though i had a full inventory. So,...
Archived First Post
I'm not sure how to go about this. I used Tuskhime "FP Inventory System" and was able to limit how many items are in my inventory at once and even looked at RPG Maker VX ACE default number of items and was able to make the correct change. But, when i filled my item inventory to its max and went to a shop to buy an item, it still allowed me to buy an item even though i had a full inventory. So, i would be buying an item for no reason, because the item would never be put in my inventory.
So, how would i go about having the shop know if my "Item Inventory" is full?
*I guess i would prefer FP inventory script to work with the item inventory being full, but I don't mind using the default RPG script if needed be. Whatever gives me more control and flexible to be honest.
Default RPG Maker script:
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