Fixed. MOG'S Wallpaper + Yanfly Item Menu + Kread's Synthesis Compatibility
BMM Archive · July 15, 2026
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Fixed. MOG'S Wallpaper + Yanfly Item Menu + Kread's Synthesis Compatibility
- Original author: fallenlorelei
- Original date: July 20, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/fixed-mogs-wallpaper-yanfly-item-menu-kreads-synthesis-compatibility.15650/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Edit: I fixed it by just removing it from the Item menu in Yanfly's list. It was already in the main menu where no errors occur - didn't need it in both places =3 MOG's wallpaper + Yanfly Item = Good Yanfly Item + Kread's Synthesis = Good MOG's wallpaper + Kread's Synthesis = MOG error on Line 139
Archived First Post
Edit: I fixed it by just removing it from the Item menu in Yanfly's list. It was already in the main menu where no errors occur - didn't need it in both places =3
MOG's wallpaper + Yanfly Item = Good
Yanfly Item + Kread's Synthesis = Good
MOG's wallpaper + Kread's Synthesis = MOG error on Line 139
which is...
#--------------------------------------------------------------------------
# ● Set Window OPACITY
#--------------------------------------------------------------------------
def set_window_opacity
instance_variables.each do |varname|
ivar = instance_variable_get(varname)
if ivar.is_a?(Window)
ivar.opacity = WINDOW_OPACITY
end
end
end
Opening "Synthesis" from the Item menu works fine. It's when I return to the previous screen does the error come up.
I have no clue how scripts work, but I'm hoping it's an easy fix, and I'd love any help you might have!
MOG Script:
Synthesis Script: http://dl.dropboxusercontent.com/u/52061415/Scripts/Alchemic_Synthesis_v2.rb
Item Menu Script: http://dl.dropboxusercontent.com/u/49701990/YEA/Ace_Item_Menu.rb
Edit: I'd like to point out that it doesn't seem to be Yanfly's Item menu causing the issue (maybe it was a "middle man" error). The Synthesis screen doesn't utilize MOG's wallpaper...
MOG's wallpaper + Yanfly Item = Good
Yanfly Item + Kread's Synthesis = Good
MOG's wallpaper + Kread's Synthesis = MOG error on Line 139
which is...
#--------------------------------------------------------------------------
# ● Set Window OPACITY
#--------------------------------------------------------------------------
def set_window_opacity
instance_variables.each do |varname|
ivar = instance_variable_get(varname)
if ivar.is_a?(Window)
ivar.opacity = WINDOW_OPACITY
end
end
end
Opening "Synthesis" from the Item menu works fine. It's when I return to the previous screen does the error come up.
I have no clue how scripts work, but I'm hoping it's an easy fix, and I'd love any help you might have!
MOG Script:
#==============================================================================
# +++ MOG - Wallpaper EX (V1.1) +++
#==============================================================================
# By Moghunter
# http://www.atelier-rgss.com
#==============================================================================
# - Adiciona um papel de parede e adiciona alguns efeitos animados.
#==============================================================================
# Para mudar de papel de parede no meio do jogo basta usar o código abaixo.
#
# $game_system.wallpaper = "FILE_NAME"
#
#==============================================================================
# E para mudar de velocidade de scroll use o código abaixo.
#
# $game_system.wallpaper_scroll = [ SPEED_X, SPEED_Y]
#
#==============================================================================
# Serão necessários os seguintes arquivos na pasta GRAPHICS/SYSTEM.
#
# Menu_Particles.png
# wallpaper
#
#==============================================================================
# ● Histórico (Version History)
#==============================================================================
# v 1.1 - Melhoria no sistema de dispose de imagens.
#==============================================================================
module MOG_WALLPAPER_EX
#Ativar Particulas animadas.
PARTICLES = true
#Numero de particulas.
NUMBER_OF_PARTICLES = 10
#Deslizar a imagem de fundo.
BACKGROUND_SCROLL_SPEED = [0,0]
#Definição da opacidade das janelas.
WINDOW_OPACITY = 150
end
#==============================================================================
# ■ Game_System
#==============================================================================
class Game_System
attr_accessor :wallpaper
attr_accessor :wallpaper_scroll
#--------------------------------------------------------------------------
# ● Initialize
#--------------------------------------------------------------------------
alias mog_wallpaper_initialize initialize
def initialize
mog_wallpaper_initialize
@wallpaper = "Wallpaper"
@wallpaper_scroll = MOG_WALLPAPER_EX::BACKGROUND_SCROLL_SPEED
end
end
#==============================================================================
# ■ Menu Particles
#==============================================================================
class Menu_Particles < Sprite
#--------------------------------------------------------------------------
# ● Initialize
#--------------------------------------------------------------------------
def initialize(viewport = nil)
super(viewport)
self.bitmap = Cache.system("Menu_Particles")
reset_setting(true)
end
#--------------------------------------------------------------------------
# ● Reset Setting
#--------------------------------------------------------------------------
def reset_setting(start)
zoom = (50 + rand(100)) / 100.1
self.zoom_x = zoom
self.zoom_y = zoom
self.x = rand(544)
if start
self.y = rand(416 + self.bitmap.height)
else
self.y = 416 + rand(32 + self.bitmap.height)
end
self.opacity = 0
self.blend_type = 1
@speed_x = 0
@speed_y = [[rand(3), 3].min, 1].max
@speed_a = 0#rand(3)
end
#--------------------------------------------------------------------------
# ● Dispose
#--------------------------------------------------------------------------
def dispose
super
self.bitmap.dispose
end
#--------------------------------------------------------------------------
# ● Update
#--------------------------------------------------------------------------
def update
super
self.x += @speed_x
self.y -= @speed_y
self.angle += @speed_a
self.opacity += 5
reset_setting(false) if self.y < 0
end
end
#==============================================================================
# ■ LAYOUT_EX
#==============================================================================
module WALLPAPER_EX
include MOG_WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
def start
super
create_particles
end
#--------------------------------------------------------------------------
# ● Set Window OPACITY
#--------------------------------------------------------------------------
def set_window_opacity
instance_variables.each do |varname|
ivar = instance_variable_get(varname)
if ivar.is_a?(Window)
ivar.opacity = WINDOW_OPACITY
end
end
end
#--------------------------------------------------------------------------
# ● Create Particles
#--------------------------------------------------------------------------
def create_particles
return unless PARTICLES
dispose_menu_particles
@particle_viewport = Viewport.new(-32, -32, 576, 448)
@particle_bitmap =[]
for i in 0...NUMBER_OF_PARTICLES
@particle_bitmap.push(Menu_Particles.new(@particle_viewport))
end
end
#--------------------------------------------------------------------------
# ● Create Background
#--------------------------------------------------------------------------
def create_background
@background_sprite = Plane.new
@background_sprite.bitmap = Cache.system($game_system.wallpaper) rescue nil
@background_sprite.bitmap = SceneManager.background_bitmap if @background_sprite.bitmap == nil
end
#--------------------------------------------------------------------------
# ● Dispose Light
#--------------------------------------------------------------------------
def dispose_menu_particles
return unless PARTICLES
if @particle_bitmap != nil
@particle_bitmap.each {|sprite| sprite.dispose}
@particle_viewport.dispose
@particle_bitmap = nil
end
end
#--------------------------------------------------------------------------
# ● Dispose Background
#--------------------------------------------------------------------------
def dispose_background
return if @background_sprite == nil
@background_sprite.bitmap.dispose
@background_sprite.dispose
@background_sprite = nil
end
#--------------------------------------------------------------------------
# ● Terminate
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_particles
end
#--------------------------------------------------------------------------
# ● Update
#--------------------------------------------------------------------------
def update
super
update_background
update_particle
end
#--------------------------------------------------------------------------
# ● Update Background
#--------------------------------------------------------------------------
def update_background
@background_sprite.ox += $game_system.wallpaper_scroll[0]
@background_sprite.oy += $game_system.wallpaper_scroll[1]
end
#--------------------------------------------------------------------------
# ● Update Particle
#--------------------------------------------------------------------------
def update_particle
return unless PARTICLES
@particle_bitmap.each {|sprite| sprite.update }
end
end
#==============================================================================
# ● Scene Menu
#==============================================================================
class Scene_Menu < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene Item
#==============================================================================
class Scene_Item < Scene_ItemBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene Skill
#==============================================================================
class Scene_Skill < Scene_ItemBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene Equip
#==============================================================================
class Scene_Equip < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene Status
#==============================================================================
class Scene_Status < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene File
#==============================================================================
class Scene_File < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene End
#==============================================================================
class Scene_End < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Window SaveFile
#==============================================================================
class Window_SaveFile < Window_Base
#--------------------------------------------------------------------------
# ● Initialize
#--------------------------------------------------------------------------
alias mog_wallpaper_initialize initialize
def initialize(height, index)
mog_wallpaper_initialize(height, index)
self.opacity = WALLPAPER_EX::WINDOW_OPACITY if can_opacity_window?
end
#--------------------------------------------------------------------------
# ● Can Opacity Window
#--------------------------------------------------------------------------
def can_opacity_window?
return true
end
end
$mog_rgss3_wallpaper_ex = true
# +++ MOG - Wallpaper EX (V1.1) +++
#==============================================================================
# By Moghunter
# http://www.atelier-rgss.com
#==============================================================================
# - Adiciona um papel de parede e adiciona alguns efeitos animados.
#==============================================================================
# Para mudar de papel de parede no meio do jogo basta usar o código abaixo.
#
# $game_system.wallpaper = "FILE_NAME"
#
#==============================================================================
# E para mudar de velocidade de scroll use o código abaixo.
#
# $game_system.wallpaper_scroll = [ SPEED_X, SPEED_Y]
#
#==============================================================================
# Serão necessários os seguintes arquivos na pasta GRAPHICS/SYSTEM.
#
# Menu_Particles.png
# wallpaper
#
#==============================================================================
# ● Histórico (Version History)
#==============================================================================
# v 1.1 - Melhoria no sistema de dispose de imagens.
#==============================================================================
module MOG_WALLPAPER_EX
#Ativar Particulas animadas.
PARTICLES = true
#Numero de particulas.
NUMBER_OF_PARTICLES = 10
#Deslizar a imagem de fundo.
BACKGROUND_SCROLL_SPEED = [0,0]
#Definição da opacidade das janelas.
WINDOW_OPACITY = 150
end
#==============================================================================
# ■ Game_System
#==============================================================================
class Game_System
attr_accessor :wallpaper
attr_accessor :wallpaper_scroll
#--------------------------------------------------------------------------
# ● Initialize
#--------------------------------------------------------------------------
alias mog_wallpaper_initialize initialize
def initialize
mog_wallpaper_initialize
@wallpaper = "Wallpaper"
@wallpaper_scroll = MOG_WALLPAPER_EX::BACKGROUND_SCROLL_SPEED
end
end
#==============================================================================
# ■ Menu Particles
#==============================================================================
class Menu_Particles < Sprite
#--------------------------------------------------------------------------
# ● Initialize
#--------------------------------------------------------------------------
def initialize(viewport = nil)
super(viewport)
self.bitmap = Cache.system("Menu_Particles")
reset_setting(true)
end
#--------------------------------------------------------------------------
# ● Reset Setting
#--------------------------------------------------------------------------
def reset_setting(start)
zoom = (50 + rand(100)) / 100.1
self.zoom_x = zoom
self.zoom_y = zoom
self.x = rand(544)
if start
self.y = rand(416 + self.bitmap.height)
else
self.y = 416 + rand(32 + self.bitmap.height)
end
self.opacity = 0
self.blend_type = 1
@speed_x = 0
@speed_y = [[rand(3), 3].min, 1].max
@speed_a = 0#rand(3)
end
#--------------------------------------------------------------------------
# ● Dispose
#--------------------------------------------------------------------------
def dispose
super
self.bitmap.dispose
end
#--------------------------------------------------------------------------
# ● Update
#--------------------------------------------------------------------------
def update
super
self.x += @speed_x
self.y -= @speed_y
self.angle += @speed_a
self.opacity += 5
reset_setting(false) if self.y < 0
end
end
#==============================================================================
# ■ LAYOUT_EX
#==============================================================================
module WALLPAPER_EX
include MOG_WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
def start
super
create_particles
end
#--------------------------------------------------------------------------
# ● Set Window OPACITY
#--------------------------------------------------------------------------
def set_window_opacity
instance_variables.each do |varname|
ivar = instance_variable_get(varname)
if ivar.is_a?(Window)
ivar.opacity = WINDOW_OPACITY
end
end
end
#--------------------------------------------------------------------------
# ● Create Particles
#--------------------------------------------------------------------------
def create_particles
return unless PARTICLES
dispose_menu_particles
@particle_viewport = Viewport.new(-32, -32, 576, 448)
@particle_bitmap =[]
for i in 0...NUMBER_OF_PARTICLES
@particle_bitmap.push(Menu_Particles.new(@particle_viewport))
end
end
#--------------------------------------------------------------------------
# ● Create Background
#--------------------------------------------------------------------------
def create_background
@background_sprite = Plane.new
@background_sprite.bitmap = Cache.system($game_system.wallpaper) rescue nil
@background_sprite.bitmap = SceneManager.background_bitmap if @background_sprite.bitmap == nil
end
#--------------------------------------------------------------------------
# ● Dispose Light
#--------------------------------------------------------------------------
def dispose_menu_particles
return unless PARTICLES
if @particle_bitmap != nil
@particle_bitmap.each {|sprite| sprite.dispose}
@particle_viewport.dispose
@particle_bitmap = nil
end
end
#--------------------------------------------------------------------------
# ● Dispose Background
#--------------------------------------------------------------------------
def dispose_background
return if @background_sprite == nil
@background_sprite.bitmap.dispose
@background_sprite.dispose
@background_sprite = nil
end
#--------------------------------------------------------------------------
# ● Terminate
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_particles
end
#--------------------------------------------------------------------------
# ● Update
#--------------------------------------------------------------------------
def update
super
update_background
update_particle
end
#--------------------------------------------------------------------------
# ● Update Background
#--------------------------------------------------------------------------
def update_background
@background_sprite.ox += $game_system.wallpaper_scroll[0]
@background_sprite.oy += $game_system.wallpaper_scroll[1]
end
#--------------------------------------------------------------------------
# ● Update Particle
#--------------------------------------------------------------------------
def update_particle
return unless PARTICLES
@particle_bitmap.each {|sprite| sprite.update }
end
end
#==============================================================================
# ● Scene Menu
#==============================================================================
class Scene_Menu < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene Item
#==============================================================================
class Scene_Item < Scene_ItemBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene Skill
#==============================================================================
class Scene_Skill < Scene_ItemBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene Equip
#==============================================================================
class Scene_Equip < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene Status
#==============================================================================
class Scene_Status < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene File
#==============================================================================
class Scene_File < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Scene End
#==============================================================================
class Scene_End < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ● Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ● Window SaveFile
#==============================================================================
class Window_SaveFile < Window_Base
#--------------------------------------------------------------------------
# ● Initialize
#--------------------------------------------------------------------------
alias mog_wallpaper_initialize initialize
def initialize(height, index)
mog_wallpaper_initialize(height, index)
self.opacity = WALLPAPER_EX::WINDOW_OPACITY if can_opacity_window?
end
#--------------------------------------------------------------------------
# ● Can Opacity Window
#--------------------------------------------------------------------------
def can_opacity_window?
return true
end
end
$mog_rgss3_wallpaper_ex = true
Item Menu Script: http://dl.dropboxusercontent.com/u/49701990/YEA/Ace_Item_Menu.rb
Edit: I'd like to point out that it doesn't seem to be Yanfly's Item menu causing the issue (maybe it was a "middle man" error). The Synthesis screen doesn't utilize MOG's wallpaper...
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