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[Ace] Help with messed MenuStatus locations

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Ace] Help with messed MenuStatus locations
  • Original author: Rello
  • Original date: August 20, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-help-with-messed-menustatus-locations.4255/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hey all, I'm currently messing with my menu and I've come across an issue. My menu is going to use 2 rows of 5 characters and the rows do stack, but the bottom row is too close to top and it gives a bad overlap (as shown below): Spoiler {

Archived First Post

Hey all,

I'm currently messing with my menu and I've come across an issue. My menu is going to use 2 rows of 5 characters and the rows do stack, but the bottom row is too close to top and it gives a bad overlap (as shown below):

2juxj5.png
As you can see, the sixth party character overlaps the first. I'm still working on the actual layout, but I kind of need to work on the locations first. Below will be a download link to my project because I don't think posting every used script is a wise idea. Ha. Any help is appreciated, thanks.

http://www.mediafire.com/download.php?w4bk6dsgdj13341

Primary Scripts Used (for the menu):

  • -Window_SelectableSW
  • -Window_MenuStatusSW
  • -Scene_Menu

Note: The event next to the character adds 5 characters to the party.

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