Original Source
- Original title: Menu Mayhem 3: Showing bitmaps
- Original author: LaFlibuste
- Original date: July 7, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/menu-mayhem-3-showing-bitmaps.42010/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hi again, RGSS3-savvy RPG making people! So I am trying to create a custom menu layout. I currently am fighting with character portraits. I want the character status screen to be horizontal-based and be adjustable depending of how many characters are in the party (between 1 and 5). Since I didn't want the game to arbitrarily crop large portrait images for me, I created a collection of pre-seized portrait images. So far, everything I've talked about works: the status window's columns amount varies with item_max, each member's status scale according...
Archived First Post
So I am trying to create a custom menu layout. I currently am fighting with character portraits. I want the character status screen to be horizontal-based and be adjustable depending of how many characters are in the party (between 1 and 5). Since I didn't want the game to arbitrarily crop large portrait images for me, I created a collection of pre-seized portrait images. So far, everything I've talked about works: the status window's columns amount varies with item_max, each member's status scale according to item_max, the game finds the right pictures, etc. There's only one issue, I even after looking at a variety of menu script, I can't find what I did wrong: the game stacks the portrait images in the first column (see picture below):
Protected download
Although all rects seem fine and the characters names and stuff are drawn in the right columns! So why just the portraits? I've inserted a bunch of print calls and the output seems fine (see console output below):
Protected download
For the sake of completion, here's my menu window code:
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