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Original Source

  • Original title: PP script?
  • Original author: Sephiron
  • Original date: April 9, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/pp-script.38726/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

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Archived First Post

battle%20screen%201.JPG


For the vast majority here who have played the pokemon games, you probably know what I'm talking about, but I'll explain it anyways. I'm not sure if something like this is easy to implement or not, but I guess it's worth asking about!
So technically what I want is a battle script that makes your skills have restricted uses. Each skill has a number of times it can be used during battle until you make it to a town to rest (Perhaps through a script call?). Instead of relying on the character's maximum MP, each skill will have a specified amount of uses determined by either the MP cost or through skill notes. Here's a few mockups; Oh, and thanks a ton in advanced! I could really use help on this, guys.  Even if you can't write any scripts, I would still very much appreciate any additional ideas or alternative scripts so we can keep this bumped up. I will be using this with a skill equip script and I'll be removing the regular attack button in the battle scene.

mockup1.png

mockup2.png

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  • Local mirror: 10468-f5a0819cbaa444c343c3bc203c5b3203.png
    SHA-256: 7ea5435ad89cc38657946ff45643e24b4f641cb57145a3acebf152d2aeb6f28d
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/mockup1-png.20227/
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    SHA-256: c44c47016a3624bae14d97344cc81631c1c4bf666b56337eda66a59ede3fff0c
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/mockup2-png.20228/

Referenced Images / Attachments

mockup1.png
mockup1.png
mockup2.png
mockup2.png
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