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MZ Windows screen Picture layer?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Windows screen Picture layer?
  • Original author: muge
  • Original date: February 10, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/windows-screen-picture-layer.144815/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Learning Javascript

Summary

I want background < windos < pictrueView attachment 215837 I've been trying for a long time and my head is about to explode I don't know how to change the correct layer addWindow addChild addChildToBack addInnerChild this.addChildAt(child, containerIndex + 1); have tried

Archived First Post

I want background < windos < pictrueView attachment 215837
I've been trying for a long time and my head is about to explode

I don't know how to change the correct layer

addWindow addChild addChildToBack addInnerChild this.addChildAt(child, containerIndex + 1); have tried

The picture is always at the bottom

new Sprite( ImageManager.loadPicture('Night')) can not

Should I use the sprite's prototype
this.createLowerLayer() or this.createUpperLayer()?
let st = Scene_Map.prototype.createAllWindows; Scene_Map.prototype.createAllWindows = function() { st.call(this); this.stCreateAll(); }; Scene_Base.prototype.stCreateAll = function() { const rect = new this.wrect(); this.w1 = new w2(rect); this.addChild(this.w1); }; Scene_Base.prototype.wrect = function() { const ww = 300; const wh = 200; const wx = 0; const wy = 0; return new Rectangle(wx, wy, ww, wh); }; function w2() { this.initialize(...arguments); }; w2.prototype = Object.create(Window_Base.prototype); w2.prototype.constructor = w2; w2.prototype.initialize = function(rect) { Window_Base.prototype.initialize.call(this, rect); //this.opacity = 0; this.createBackground(); this.refresh(); }; w2.prototype.refresh = function() { this.contents.clear(); this.drawTextEx("this text EX",0,0); }; w2.prototype.update = function() { Window_Base.prototype.update.call(this); this._backSprite1.origin.x += 1; this._backSprite1.origin.y += 1; this.refresh(); }; w2.prototype.createBackground = function () { this._backSprite1 = new TilingSprite( ImageManager.loadPicture('Night') ); this._backSprite1.move(0, 0, 300, 200); this._backSprite1.opacity = 125; this.addChildToBack(this._backSprite1); };

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