Custom made Menu
BMM_Archive · July 15, 2026
Original Source
- Original title: Custom made Menu
- Original author: Daniel B
- Original date: April 2, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/custom-made-menu.38490/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hi. Me and a couple others are currently making a new game and are in dire need of someone who can make a Menu that works. This is a very crudely drawn example. Friends button will take the player to the Item tab directly (it's the only tab), while Talk will call upon an Common Event. The "End" is just for :game_end command. {
Archived First Post
Me and a couple others are currently making a new game and are in dire need of someone who can make a Menu that works.
This is a very crudely drawn example. Friends button will take the player to the Item tab directly (it's the only tab), while Talk will call upon an Common Event. The "End" is just for :game_end command.

I tried making it myself with Yanfly's Menu Script, but I found myself not really knowing what I was doing and couldn't get things as I wanted. Since the game is in the Horror genre, we don't want to have any status or other things that are out of place (like HP, MP, TP counters etc.) and the biggest culprit was the "Friends" button. I managed to find how to remove the other tabs (Key Items, Weapons and Armour), but pressing Friends from the menu only to get to a new window with a new "Friends" you have to press, it was just wrong.
Thanks for reading.
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