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Skill/Item Screen during battle

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Skill/Item Screen during battle
  • Original author: ArcanaXIII
  • Original date: March 10, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/skill-item-screen-during-battle.37630/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hello, is it possible to make the Skill and Item screen look something more like this: { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Hello, is it possible to make the Skill and Item screen look something more like this:

Protected download

Here's a mockup of which I think should look:

Protected download

Basically, rather than the Skill/Item menu covering the whole screen, it replaces the character's status screen until you exist the menu.

I am aware that Yanfly has something like this with the Ace Battle Engine, but I'd rather keep the status screen without the character's faces, its personal preference I guess.

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Referenced Images / Attachments

screen.png
screen.png
Mockup.png
Mockup.png
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#rpg-maker-archive#rgss3-requests

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