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Skill/Item Screen during battle

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Skill/Item Screen during battle
  • Original author: ArcanaXIII
  • Original date: March 10, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/skill-item-screen-during-battle.37630/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hello, is it possible to make the Skill and Item screen look something more like this: { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Hello, is it possible to make the Skill and Item screen look something more like this:

screen.png

Here's a mockup of which I think should look:

Mockup.png

Basically, rather than the Skill/Item menu covering the whole screen, it replaces the character's status screen until you exist the menu.

I am aware that Yanfly has something like this with the Ace Battle Engine, but I'd rather keep the status screen without the character's faces, its personal preference I guess.

Downloads / Referenced Files

RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.

  • Local mirror: 10131-686e05a80c2ee6787a7c6677323510bb.png
    SHA-256: 980c4d46aec8db96abb662331ef11564752e4ce28975bb72177656611ae6e6a1
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/screen-png.19768/
  • Local mirror: 10132-4084b7fca23a043d64031e3726acd381.png
    SHA-256: 118379dfcfa766e5c4c3995100d3bb799bd65af2d3a57e1bc7786e1cce408a86
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/mockup-png.19769/

Referenced Images / Attachments

screen.png
screen.png
Mockup.png
Mockup.png
Creator Claims / Removal

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