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Advanced Skill Targeting (yanfly compatible) script without untargetable enemies in the choice windo

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Advanced Skill Targeting (yanfly compatible) script without untargetable enemies in the choice windo
  • Original author: dii
  • Original date: March 24, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/advanced-skill-targeting-yanfly-compatible-script-without-untargetable-enemies-in-the-choice-windo.38160/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hello, I have posted question in this topic: but maybe it is appropriate to ask in script request category as well. I just copy/paste my question. Great script but there is one little thing that bothers me in Yanfly compatible ver. I have tried to change some things in script code but my knowledge is not sufficient Is it possible to tweak script such that enemies that are untargetable ( that have certain state or sth ) do not appear in selection bar (choice window)  ?

Archived First Post

Hello,

I have posted question in this topic:

http://forums.rpgmakerweb.com/index.php?/topic/17950-advanced-skill-targeting-plus-multiple-forced-actions-now-yanflys-compatible/#entry176248

but maybe it is appropriate to ask in script request category as well. I just copy/paste my question.

Great script but there is one little thing that bothers me in Yanfly compatible ver. I have tried to change some things in script code but my knowledge is not sufficient Is it possible to tweak script such that enemies that are untargetable ( that have certain state or sth ) do not appear in selection bar (choice window)  ?

https://dl.dropboxusercontent.com/u/65029315/yanflysbattle.jpg

In original version of the script selection bar displays every battle member.

Example:

There is 4 enemis, 2 are untargetable ( have untargetable state from Hime script or are untargetable with method used by advanced targeting). Now all 4 are visible in selection bar (in the choice window) , 2 have red "X" over portrait in target box, 2 are normal.

I wish that this two target boxes with red "X" was not visible in choice window. Game troop and party mebers displayed should consist only of targetable enemies (targets enemies and party members if skill can target ally) not whole alive troop and party members. I want to skip in choice window ( using left and right) only between enemies (targets enemies and party members if skill can target ally) that are targetable.

I was able to merge yanlfy not compatible ver of Advance Targeting and Untargetable State ( Author: Hime ) and as a result I was able to target only enemies without untargetable state ( but on yanlfy not compatible ver, skills that use AT script commands do not work anyway so that was pointless ) I will try to merge Hime script with Advance Targeting yanfly ver but maybe someone has sufficient knowledge and can tweak it without problem

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#entry176248#rpg-maker-archive#rgss3-requests

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