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Original Source
- Original title: Achievement system script for menu
- Original author: sylvester87
- Original date: February 5, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/achievement-system-script-for-menu.36655/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hello everybody, For my class I have to make a game and now I want to make a variation of the game 9 hours 9 persons 9 doors. In this game you can have different endings, depending on which doors you take in the game. Now I want to make a script that shows a (x) amount of achievements with a question mark picture on the title screen.
Archived First Post
Hello everybody,
For my class I have to make a game and now I want to make a variation of the game 9 hours 9 persons 9 doors.
In this game you can have different endings, depending on which doors you take in the game.
Now I want to make a script that shows a (x) amount of achievements with a question mark picture on the title screen.
Whenever an endings is completed, it should trigger something so that one of the question marks will become another picture that stands for accomplishing that ending. When an ending is accomplished, you have to play the game all over again, but now you will make different choices. If the player chooses new game, all the endings achievements have to be erased. If continue is chosen, you will also start at the begin of the game, but than you will keep your accomplished endings.
But the problem is, I don't have the skills to make such a script.
Is there anyone who can make such a script for me???
I would really appreciate it
(see pictures for an example of what I want )
Protected download
Protected download
For my class I have to make a game and now I want to make a variation of the game 9 hours 9 persons 9 doors.
In this game you can have different endings, depending on which doors you take in the game.
Now I want to make a script that shows a (x) amount of achievements with a question mark picture on the title screen.
Whenever an endings is completed, it should trigger something so that one of the question marks will become another picture that stands for accomplishing that ending. When an ending is accomplished, you have to play the game all over again, but now you will make different choices. If the player chooses new game, all the endings achievements have to be erased. If continue is chosen, you will also start at the begin of the game, but than you will keep your accomplished endings.
But the problem is, I don't have the skills to make such a script.
Is there anyone who can make such a script for me???
I would really appreciate it
(see pictures for an example of what I want )
Protected download
Protected download
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