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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Variable Display
  • Original author: Jocho
  • Original date: December 10, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/variable-display.34812/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hey guys! I'm looking for a script to display variables onscreen during certain times. Right now I'm using Angelo HUD v2.5 to display the main character's name and HP bar, but I'd like to display 3-4 more variables in addition to that. Some background: I'm working on a game to teach my Japanese students English. Aside from exploration, I'm making a battle system manually through events, which plays more like quiz where you have to choose the right answer. Correct answers recover HP and incorrect answers take away HP. Throughout...

Archived First Post

Hey guys! I'm looking for a script to display variables onscreen during certain times. Right now I'm using Angelo HUD v2.5 to display the main character's name and HP bar, but I'd like to display 3-4 more variables in addition to that.

Some background: I'm working on a game to teach my Japanese students English. Aside from exploration, I'm making a battle system manually through events, which plays more like quiz where you have to choose the right answer. Correct answers recover HP and incorrect answers take away HP. Throughout the story, the battle system gets harder (you only have a certain amount of time to answer) while the rewards increase (getting a high combo, for instance, gives much more EXP).

Right now, the character name and HP are displayed. With the acquisition of certain items (most notably, the "Scanner") however, more information will be displayed, specifically:

-turn number

-combo (how many correct answers the player's gotten in a row)

-how much damage a wrong answer will do

-how much time remains before you lose HP automatically

Out of all those, Combo is the most important thing to display.

It looks like this:

Protected download

...but I want it to look more like this:

Protected download

 

Of course, not exactly like that. I'm really open to suggestions. In any case, I'd like that information to be displayed in some way that it will be visible no matter the background, similar to the Angelo HUD. I'm not necessarily asking for specific placement (being able to move it at will would be good). 

 

All of these would ideally have the name of the variable before it, and the possibility for another variable behind it. 

Combo: 3/15, for instance. 

Combo, the word, followed by one variable / another variable.

 

Thanks in advance, and of course, let me know if you need anything. 

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Protected download

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Referenced Images / Attachments

Battle Screen.png
Battle Screen.png
Ideal Battle Screen.png
Ideal Battle Screen.png
Ideal Battle Screen.png
Ideal Battle Screen.png
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