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change gear = change sprite/graphic

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: change gear = change sprite/graphic
  • Original author: ianbach
  • Original date: November 23, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/change-gear-change-sprite-graphic.34226/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

change gear = change sprite/graphic I was wondering if there is a script out there or if someone can help me figure out how to write a script like that. or anyone who is brave enough to make one for the rest of us who suc& at script writing. it should be something that will work with other engines that use different sprites. or maybe it  would have to be a add on or...maybe a stand alone?

Archived First Post

change gear = change sprite/graphic

I was wondering if there is a script out there or if someone can help me figure out how to write a script like that. or anyone who is brave enough to make one for the rest of us who suc& at script writing.

it should be something that will work with other engines that use different sprites.

or maybe it  would have to be a add on or...maybe a stand alone?

heck for all i know someone could probably figure out how to conditional switch it

EDIT 11-24-2014- Resolutions to Post Topic
Thanks to Susan and Cheeky Moon

So looks like Victors Script has the most functionality

Also have not read Victor Sants Visual Equip here:
https://drive.google...Qlk&usp=sharing

http://victorscripts...g-maker-vx-ace/

I still am trying to grasp it all but seem u can even just change hat, hair etc, 
I will likely just tell it to use a dif sprite for the best armors so I will have maybe 3 - 5 different outfits or looks for my actors/player and less for non key actors

 I am using 

Yami Symphony - Add-on: 8D/Kaduki Battlers to control actors graphic while in battle

HIME - Eight-Directional Movement for player sprite and monster sprites for walking about.

Yami Engine Symphony - Add-on: Holder Battlers for monster sprite control iin battle

I still need to read and learn up on Victor's "Multi Frames", "Diagonal Movement" and "Character Control", 

you i knew about needing the "Basic Module" script for Victor Sants script. 

and thanks checky moon for the links to victors scripts and his 
Blog

http://victorscripts...g-maker-vx-ace/

I will hopefully incorporate all the other stuff in

my next game 

Counter insurgency - Kobani, Syria

end edit

[IMG]https://ianbachusa.files.wordpress.com/2014/11/gill-rosenberg-isis-kurdish-female-fighters-canada-israel.jpg[/IMG]

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