Original Source
- Original title: Animated Battlers in a Bestiary
- Original author: That Bread
- Original date: August 26, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/animated-battlers-in-a-bestiary.31487/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
I've seen Bestiary menus all around, but all of them use a still image of the enemy from within the database. Since I do have some unique characters as animated battlers... this becomes a bit of a problem. What's the Situation So I ask is there a way to have a Bestiary menu with an animated character. Using their still or wait pose as an image inside of the Bestiary menu. I have seen this done in earlier engines, some have recommended adding this code or that code to the...
Archived First Post
What's the Situation
So I ask is there a way to have a Bestiary menu with an animated character. Using their still or wait pose as an image inside of the Bestiary menu.
I have seen this done in earlier engines, some have recommended adding this code or that code to the bestiary. However I have not come upon any results for Ace the engine I am using.
What Can you do?
I am willing to use any Bestiary with the animated battlers. So if you know how I can change around the code with one to use animated battlers instead. That would be help enough... however I know this is broad so I am going to go ahead and include what I like and what I am using for the animated battle.
Victors Actors Battlers: https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing
Shadowmaster9000 Bestiary: http://www.rpgmakervxace.net/topic/14951-fantasy-bestiary/
As this is in the script requests, there is the option to create a custom bestiary script for this.
If you decide to do this, it would be greatly appreciated. We can discuss further details via PM.
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