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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Puzzle Counter
  • Original author: Bonkers
  • Original date: October 10, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/puzzle-counter.32777/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

I'd like a simple puzzle counter with the following graphic and numbers.  This is what I'd like it to do: Fades in  with a SE Displays Puzzle Counter Graphic Read the puzzle number through a script call or variable set ahead of time.  Only a double digit number is necessary.

Archived First Post

I'd like a simple puzzle counter with the following graphic and numbers.  This is what I'd like it to do:

Fades in  with a SE

Displays Puzzle Counter Graphic

Read the puzzle number through a script call or variable set ahead of time.  Only a double digit number is necessary.

Displays the puzzle number to the right of the graphic in the shape and shakes them/jiggles them for a second

Straightens out the numbers and displays the title of the puzzle, through a graphic/script call/comment (which ever is easier)

Fades out with a SE

I reasoned it might be easier to do it with scripting than it it would be with a common event call for a large number of puzzles.

Here are the graphics for a test situation:

KUq7LK8.png


UARGwSV.png


This will not be displayed outside of puzzles, just when they are called.

Should this be easy enough, I'll press my luck further and ask for scripted variables capable of the following:

Each puzzle will be worth a certain amount of points

Each failure lowers the amount of earn able points

The puzzle "score" would be stored

The puzzle score amount earned  would be displayed in "points"

The counter for earned by the current puzzle would visually decrease with a SE to 0 as it is added to the total score which incitements respectively when the puzzle is solved

The stored total score can be displayed on the menu (Optional)

The scripts I am using are 

 I am using Amaranth's Super Simple Mouse System for ACE 

I am also using a custom script made by Venka for a Scene_AdventureMenu where I intend to display the optional total score. 

 

Here is a bare bones demo with both scripts included in their intended form courtesy of Venka.  https://www.dropbox....e Menu.exe?dl=0

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