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Help in storing different new data in player's save file and how can I populate a selectable list

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help in storing different new data in player's save file and how can I populate a selectable list
  • Original author: Jomarcenter
  • Original date: November 24, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/help-in-storing-different-new-data-in-players-save-file-and-how-can-i-populate-a-selectable-list.115555/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Learning Javascript

Summary

So Basically very new to the rpg maker MV coding scene and I already have a understanding of coding. But since documentation and examples for RPG Maker MV is basically nonexistence Basically what I am trying to do is to make a list of teleportation location and with functionality allow the developer to have payment requirement functionality enable or disable. the UI and the code that basically deduct and not deduct money is already in place. But I have no idea how can I filled up the data in the...

Archived First Post

So Basically very new to the rpg maker MV coding scene and I already have a understanding of coding. But since documentation and examples for RPG Maker MV is basically nonexistence

Basically what I am trying to do is to make a list of teleportation location and with functionality allow the developer to have payment requirement functionality enable or disable.

the UI and the code that basically deduct and not deduct money is already in place.
But I have no idea how can I filled up the data in the left hand side
locationteleportplugin01.jpg

this should also show or hide a location if the location is not yet been unlock

now another thing being there default setting in the plugin manager that allowed you to lock or unlock a place by default.
now those info should basically store in the player game data as well allowed the player to cause a location to lock and unlock depending on the premises/plot of the game. Being I have no idea how to store the data properly or which data should I just store in the player's save data (this would prevent modify save data abuse since only the lock status is stored)

here the code if your curious:
https://gitlab.com/jomarcenter-MJM/...imental Plugins/MJMJS_TransitRouteTeleport.js
ignore the commercial license fee for now, I will changed it to a free commercial use for this one.

don't worry you will be credited and further down the road I can start working on complex plugin that basically add new feature to your game.

Downloads / Referenced Files

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License / Terms Note

ignore the commercial license fee for now, I will changed it to a free commercial use for this one. don't worry you will be credited and further down the road I can start working on complex plugin that basically add new feature to your game.

Referenced Images / Attachments

locationteleportplugin01.jpg
locationteleportplugin01.jpg
Creator Claims / Removal

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#039#rpg-maker-archive#js-learning

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