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Increasing vehicle collision size

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Increasing vehicle collision size
  • Original author: curtiswer
  • Original date: June 6, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/increasing-vehicle-collision-size.27985/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

So I am currently transferring my project to the High Fantasy Resource Packages and have run into a problem. One of the vehicles (specifically the ship) is larger than the collision size. This causes the ship to run halfway onto land whenever I need to get off it during testing. I have attempted to find scripts to fix this but couldn't find what I wanted. This details the issue { "lightbox_close": "Close",

Archived First Post

So I am currently transferring my project to the High Fantasy Resource Packages and have run into a problem. One of the vehicles (specifically the ship) is larger than the collision size. This causes the ship to run halfway onto land whenever I need to get off it during testing. I have attempted to find scripts to fix this but couldn't find what I wanted.

This details the issue

Issue.png

Solved thank you Shaz

Downloads / Referenced Files

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  • Local mirror: 6077-0eeb52737a29b0a2b501fe169f8d4d4b.png
    SHA-256: 8dca387565c7d210f73379f531225c36821cfe0f9b7abbfe0187338e48fa4c0f
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/issue-png.13642/

Referenced Images / Attachments

Issue.png
Issue.png
Creator Claims / Removal

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