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State Base Parameter Adjustment? (Adding +100% Mdf and soforth, like Yanfly)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: State Base Parameter Adjustment? (Adding +100% Mdf and soforth, like Yanfly)
  • Original author: shiori4me
  • Original date: April 28, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/state-base-parameter-adjustment-adding-100-mdf-and-soforth-like-yanfly.26509/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

This seems like a bit much, but might as well throw it out there. I'm multiplying Luk by 10 in using it as "Strength" and dubbing it "STR". But it's still Luk. This is so that I can make more subtle changes to Strength with objects. Among other uses, I'm using an inventory script and having it so that equipment doesn't add to the carrying weight, instead, the carrying limit is based off of strength of all members and wearing a breastplate is easier than carrying it.

Archived First Post

This seems like a bit much, but might as well throw it out there.

I'm multiplying Luk by 10 in using it as "Strength" and dubbing it "STR". But it's still Luk.

This is so that I can make more subtle changes to Strength with objects.

Among other uses, I'm using an inventory script and having it so that equipment doesn't add to the carrying weight, instead, the carrying limit is based off of strength of all members and wearing a breastplate is easier than carrying it.

The carrying limit formula is party luk * 280. So if someone had a strength of 400, then they could carry a weight of 120,000, or 120 pounds.

But that *10 modifier I put messes everything up.

Say a sword reduces STR by 10. Normally someone with an STR of 400 would then be reduced 390.

But with the way that multipliers don't multiply the base, that means that STR actually becomes 300.

Dynamic adjustments like Yanfly's Dynamic Equipment Parameters https://github.com/Archeia/YEARepo/blob/master/Gameplay/Equip_Dynamic_Stats.rb would be awesome. It allows you to tag adjustments to stats past a 500 limit and also to add say +20% of the subject's Base HP. But this cannot be used on actors, classes, armor, or states, sadly.

And as for an adjustment, I don't know how to adjust that script to work with all objects.

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