Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: kotonoha* - Critical Animation, Actor State Color
- Original author: ovate
- Original date: May 11, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/kotonoha-critical-animation-actor-state-color.121402/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
CriticalAnimation - 2016/03/10 Creator name: kotonoha* Overview Animation plays when a critical hit happens
Archived First Post
CriticalAnimation - 2016/03/10
Creator name: kotonoha*
Overview
Animation plays when a critical hit happens
Feature
- You can set Animation ID through parameter
Animation ID plays when a critical hit occurs.
Note: applies to all critical attacks, including from enemies.
Preview
Credit and Thanks: kotonoha*
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/dy2rjxpchgte2sv/CriticalAnimation.js?dl=1
__________
StateColor - 2016/03/03
Creator name: kotonoha*
Overview
Changes the character's color tone affected by status effects
Feature
Changes the color tone of character graphic affected by status effect.
In Note box for States you want to change, input color tone as shown below.
Changing color tone (Specify color tone: red, green, blue, gray with commas)
Example 1: Petrified (stone) character (gray)
Example 2: Zombie status character (green)
※If stacking occur, first color applied state is the first priority.
Note: State Color applies to Actors only, not enemies.
While it's possible for enemy to change color as actors. Seen from MPP_VanishState (Translucent Effect)
Someone who's familiar with javascript have to modify this plugin feature in if they want to.
Credit and Thanks: kotonoha*
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/nvxs9g1wi6rryx5/StateColor.js?dl=1
Creator name: kotonoha*
Overview
Animation plays when a critical hit happens
Feature
- You can set Animation ID through parameter
Animation ID plays when a critical hit occurs.
Note: applies to all critical attacks, including from enemies.
Preview
Credit and Thanks: kotonoha*
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
JavaScript:
// --------------------------------------------------------------------------
//
// CriticalAnimation
//
// Copyright (c) kotonoha*
// This software is released under the MIT License.
// http://opensource.org/licenses/mit-license.php
//
// 2016/03/10 ver1.0 First release
//
// --------------------------------------------------------------------------
/*:
* @plugindesc Animation plays when a critical hit happens
* @author kotonoha* (http://ktnh5108.pw/)
*
* @help
* As critical hit occur, an animation is added.
*
* @param AnimationID
* @desc Animation ID plays when a critical hit occurs.
* @default 0
*
*/
(function() {
var parameters = PluginManager.parameters('CriticalAnimation');
var AnimationID = Number(parameters['AnimationID']);
Sprite_Damage.prototype.setup = function(target) {
var result = target.result();
if (result.missed || result.evaded) {
this.createMiss();
} else if (result.hpAffected) {
this.createDigits(0, result.hpDamage);
} else if (target.isAlive() && result.mpDamage !== 0) {
this.createDigits(2, result.mpDamage);
}
if (result.critical) {
if (AnimationID != 0) {
target.startAnimation(AnimationID, false, 0);
}
}
};
})();
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/dy2rjxpchgte2sv/CriticalAnimation.js?dl=1
__________
StateColor - 2016/03/03
Creator name: kotonoha*
Overview
Changes the character's color tone affected by status effects
Feature
Changes the color tone of character graphic affected by status effect.
In Note box for States you want to change, input color tone as shown below.
Changing color tone (Specify color tone: red, green, blue, gray with commas)
Code:
<chara_tone:***,***,***,***>
Example 1: Petrified (stone) character (gray)
Code:
<chara_tone:0,0,0,255>
Example 2: Zombie status character (green)
Code:
<chara_tone:-150,-100,-180,90>
※If stacking occur, first color applied state is the first priority.
Note: State Color applies to Actors only, not enemies.
While it's possible for enemy to change color as actors. Seen from MPP_VanishState (Translucent Effect)
Someone who's familiar with javascript have to modify this plugin feature in if they want to.
Credit and Thanks: kotonoha*
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
JavaScript:
//=============================================================================
//
// StateColor.js
//
// Copyright (c) kotonoha*
// This software is released under the MIT License.
// http://opensource.org/licenses/mit-license.php
//
// 2016/03/03 ver1.0 First release
//
//=============================================================================
/*:
* @plugindesc Changes the character's color tone affected by status effects
* @author kotonoha* (http://ktnh5108.pw/)
*
* @help Changes the color tone of character graphic affected by status effect.
* In Note box for States you want to change, input color tone as shown below.
*
* Changing color tone (Specify color tone: red, green, blue, gray with commas)
* <chara_tone:***,***,***,***>
*
* Example 1: Petrified (stone) character (gray)
* <chara_tone:0,0,0,255>
*
* Example 2: Zombie status character (green)
* <chara_tone:-150,-100,-180,90>
*
* ※If stacking occur, first color applied state is the first priority.
*
*/
(function() {
var Sprite_Actor_prototype_refreshMotion = Sprite_Actor.prototype.refreshMotion;
Sprite_Actor.prototype.refreshMotion = function() {
Sprite_Actor_prototype_refreshMotion.call(this);
var statesID = this._actor._states;
if (statesID.length != 0) {
for (var i=0,max=statesID.length; i<max; i++) {
var nowStateID = statesID[i];
if ($dataStates[nowStateID].meta.chara_tone !== undefined) {
var tone = $dataStates[nowStateID].meta.chara_tone.split(",");
this._mainSprite._colorTone = [tone[0],tone[1],tone[2],tone[3]];
}
}
}else{
this._mainSprite._colorTone = [0,0,0,0];
}
}
})();
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/nvxs9g1wi6rryx5/StateColor.js?dl=1
Features Mentioned
- You can set Animation ID through parameter
- Animation ID plays when a critical hit occurs.
- Note: applies to all critical attacks, including from enemies.
- Preview
- "lightbox_close": "Close",
- "lightbox_next": "Next",
- "lightbox_previous": "Previous",
- "lightbox_error": "The requested content cannot be loaded. Please try again later.",
- "lightbox_start_slideshow": "Start slideshow",
- "lightbox_stop_slideshow": "Stop slideshow",
- "lightbox_full_screen": "Full screen",
- "lightbox_thumbnails": "Thumbnails",
- "lightbox_download": "Download",
- "lightbox_share": "Share",
- "lightbox_zoom": "Zoom",
- "lightbox_new_window": "New window",
- "lightbox_toggle_sidebar": "Toggle sidebar"
- Credit and Thanks: kotonoha
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Credit and Thanks: kotonoha* Terms of Use- Free for commercial and non-commercial use. License - MIT License: http://opensource.org/licenses/mit-license.php JavaScript:
Creator Claims / Removal
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