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Original Source
- Original title: Stat gain messages upon level up.
- Original author: Mettool
- Original date: April 6, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/stat-gain-messages-upon-level-up.25813/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hello, everyone. I'm here to request a script that allows level-up messages to have specific stat gains listed in them, in the same style as older RPGs (specifically Dragon Quest). To start, here is a screenshot of Dragon Quest II that gives an example of what I mean: { "lightbox_close": "Close",
Archived First Post
Hello, everyone.
I'm here to request a script that allows level-up messages to have specific stat gains listed in them, in the same style as older RPGs (specifically Dragon Quest). To start, here is a screenshot of Dragon Quest II that gives an example of what I mean:
Protected download
So I basically want a script that shows all level up stat gains (except Luck, which I am not using at all), changing it from:
Mark is now Level 2!
Heal learned!
To:
Mark is now Level 2!
MaxHP increased by 6!
MaxMP increasd by 3!
ATK increased by 1!
DEF increased by 2!
(etc)
Heal learned!
I've poked through the scripts a fair deal and there doesn't seem to be anything that determines or calls the stats from an actor's previous level, so I have no idea how to make something like this on my own. If anyone could be of help, it would be greatly appreciated.
Note: I need the message window to appear where the battle log is, and transparent. ($game_message.position = 0 and $game_message.background = 2 )
Thanks!
I'm here to request a script that allows level-up messages to have specific stat gains listed in them, in the same style as older RPGs (specifically Dragon Quest). To start, here is a screenshot of Dragon Quest II that gives an example of what I mean:
Protected download
So I basically want a script that shows all level up stat gains (except Luck, which I am not using at all), changing it from:
Mark is now Level 2!
Heal learned!
To:
Mark is now Level 2!
MaxHP increased by 6!
MaxMP increasd by 3!
ATK increased by 1!
DEF increased by 2!
(etc)
Heal learned!
I've poked through the scripts a fair deal and there doesn't seem to be anything that determines or calls the stats from an actor's previous level, so I have no idea how to make something like this on my own. If anyone could be of help, it would be greatly appreciated.
Note: I need the message window to appear where the battle log is, and transparent. ($game_message.position = 0 and $game_message.background = 2 )
Thanks!
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