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automatic border around faces

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: automatic border around faces
  • Original author: vociferocity
  • Original date: March 14, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/automatic-border-around-faces.24972/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hi guys So I'd like a simple border around the character's faces that are displayed in battle/in messages, but also I don't want to spend a billion hours in photoshop. I found this script that adds borders to icons, and tried changing it, but had zero luck. Does anyone think they could whip up a script that just automatically adds a border around the faces? I'm using Yanfly's battle engine, which already overwrites the 'draw face' method: def draw_face(face_name, face_index, dx, dy, enabled = true) bitmap = Cache.face(face_name) fx =...

Archived First Post

Hi guys

So I'd like a simple border around the character's faces that are displayed in battle/in messages, but also I don't want to spend a billion hours in photoshop. I found this script that adds borders to icons, and tried changing it, but had zero luck. Does anyone think they could whip up a script that just automatically adds a border around the faces?

I'm using Yanfly's battle engine, which already overwrites the 'draw face' method:

def draw_face(face_name, face_index, dx, dy, enabled = true) bitmap = Cache.face(face_name) fx = [(96 - item_rect(0).width + 1) / 2, 0].max fy = face_index / 4 * 96 + 2 fw = [item_rect(0).width - 4, 92].min rect = Rect.new(fx, fy, fw, 92) rect = Rect.new(face_index % 4 * 96 + fx, fy, fw, 92) contents.blt(dx, dy, bitmap, rect, enabled ? 255 : translucent_alpha) bitmap.dispose endIf anyone could give me a hand with this, I'd super appreciate it

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