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Original Source
- Original title: Voice Over Script
- Original author: ShadowFox
- Original date: February 5, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/voice-over-script.23413/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
I am after a specific script that handles all voice overs for my project. While I know it can be done via events, I just think it will be easier to have the voice over system done via a script, mainly because of the way I have it set up in my head, and it is very randomized. The requirements for this Voice Over system are very specific 1. There is to be no text or subtitles
Archived First Post
I am after a specific script that handles all voice overs for my project.
While I know it can be done via events, I just think it will be easier to have the voice over system done via a script, mainly because of the way I have it set up in my head, and it is very randomized.
The requirements for this Voice Over system are very specific
1. There is to be no text or subtitles
2. When playing the dialog sound files there are to be a pause as several of the files are incomplete sentances
3. Some of the sayings are to be arranged in a random but specific way.
4. The player is not able to move until the spoken dialog is completed. This is a MAJOR must.
5. Is a specific dialogue is already spoken then a specific second piece has to be also spoken later in the dialogue.
Examples follows:
Random full dialogue:
Servant 1A: "I don't have to go to the Servant's Quarters"
Servant 1B: "Servant's Quarter's are this way"
Servant 1C: "I have no need to go to the Servant's Quarters"
Servant 1D: "This is the way to the labs"
Servant 1E: "This is the way to the Servant's Quarters."
The script is to choose any of those 5 for a specific event.
Random broken up dialogue
Learning 1: "I know how to use"
Learning 2: "Adobe"
Learning 2A: "Fireworks"
Learning 2B: "Dream Weaver"
Learning 2C: "Professional Flash"
Learning 3A: "And"
Learning 3B: "And-1"
Learning 3C: "And-2"
Learning 4A "3ds Max"
Learning 4B: "InstantWP"/ "Instant wordpress"
Learning 4C: "Game Maker"
The A, B, C are to be said randomly. And at the end of each section there is to be a small wait.
EG:
Learning 1, 2, 2B, 2A, 2C
Learning 1, 2, 2C, 2A, 2B
Random Broken specific dialogue
Driver 1: "The driver that hit you"
Driver 2A: "3 years ago"
Driver 2B: "All those years ago"
Driver 3: "The police finally"
Driver 4A: "Finally caught her"
Driver 4B: "Finally caught him"
Driver 5A: "And"
Driver 5B: "And-1"
Driver 6A: "Her course case"
Driver 6B: "His court case"
Driver 7: "Starts tomorrow"
Now this is what is to happen.
The 4 and 6 are to match:
EG:
Driver 1, 2A, 3, 4B, 5B, 6B, 7
I don't want it to be like this:
Driver 1, 2A, 3, 4B, 5B, 6A, 7
As that would not make any sense to the player.
Lastly there are at least 4 voice over cutscenes planned
And with the setup for the file names and the order they are set up is to be done in the setup section of the script and easily configurable.
I also have a screen shot of one of the events I'm currently using, but with the way it is currently set up, which is my fault, it is just a lot of changing that would need to be done, and even with the randomness aspects of the dialog spoken it is a massive task.
Protected download
Now, I hope I have explained everything clearly, and also explained why I believe a script would be better for me with this Voice Over sequence.
While I know it can be done via events, I just think it will be easier to have the voice over system done via a script, mainly because of the way I have it set up in my head, and it is very randomized.
The requirements for this Voice Over system are very specific
1. There is to be no text or subtitles
2. When playing the dialog sound files there are to be a pause as several of the files are incomplete sentances
3. Some of the sayings are to be arranged in a random but specific way.
4. The player is not able to move until the spoken dialog is completed. This is a MAJOR must.
5. Is a specific dialogue is already spoken then a specific second piece has to be also spoken later in the dialogue.
Examples follows:
Random full dialogue:
Servant 1A: "I don't have to go to the Servant's Quarters"
Servant 1B: "Servant's Quarter's are this way"
Servant 1C: "I have no need to go to the Servant's Quarters"
Servant 1D: "This is the way to the labs"
Servant 1E: "This is the way to the Servant's Quarters."
The script is to choose any of those 5 for a specific event.
Random broken up dialogue
Learning 1: "I know how to use"
Learning 2: "Adobe"
Learning 2A: "Fireworks"
Learning 2B: "Dream Weaver"
Learning 2C: "Professional Flash"
Learning 3A: "And"
Learning 3B: "And-1"
Learning 3C: "And-2"
Learning 4A "3ds Max"
Learning 4B: "InstantWP"/ "Instant wordpress"
Learning 4C: "Game Maker"
The A, B, C are to be said randomly. And at the end of each section there is to be a small wait.
EG:
Learning 1, 2, 2B, 2A, 2C
Learning 1, 2, 2C, 2A, 2B
Random Broken specific dialogue
Driver 1: "The driver that hit you"
Driver 2A: "3 years ago"
Driver 2B: "All those years ago"
Driver 3: "The police finally"
Driver 4A: "Finally caught her"
Driver 4B: "Finally caught him"
Driver 5A: "And"
Driver 5B: "And-1"
Driver 6A: "Her course case"
Driver 6B: "His court case"
Driver 7: "Starts tomorrow"
Now this is what is to happen.
The 4 and 6 are to match:
EG:
Driver 1, 2A, 3, 4B, 5B, 6B, 7
I don't want it to be like this:
Driver 1, 2A, 3, 4B, 5B, 6A, 7
As that would not make any sense to the player.
Lastly there are at least 4 voice over cutscenes planned
And with the setup for the file names and the order they are set up is to be done in the setup section of the script and easily configurable.
I also have a screen shot of one of the events I'm currently using, but with the way it is currently set up, which is my fault, it is just a lot of changing that would need to be done, and even with the randomness aspects of the dialog spoken it is a massive task.
Protected download
Now, I hope I have explained everything clearly, and also explained why I believe a script would be better for me with this Voice Over sequence.
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