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State Conditional Targetting

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: State Conditional Targetting
  • Original author: Sophitia
  • Original date: February 14, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/state-conditional-targetting.23698/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hi! I hope someone out there can help me out with this. What I'm looking for is a script that will allow the enemies that skills target to be dependent on their state. What makes this a little trickier (I think) is that I would like what states are targeted to be dependent on the state of the initial enemy targeted. { "lightbox_close": "Close",

Archived First Post

Hi! I hope someone out there can help me out with this.

What I'm looking for is a script that will allow the enemies that skills target to be dependent on their state. What makes this a little trickier (I think) is that I would like what states are targeted to be dependent on the state of the initial enemy targeted.

Protected download

So, taking the image above, that a skill could be set so that if I target an enemy with Poison, it will also hit the enemy with Silence but not the enemies with Blind and Confusion.

Is this possible?

Thanks in advance for any help or advice.

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