Original Source
- Original title: YEA Skill Engine Add On?
- Original author: Allusion
- Original date: February 8, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/yea-skill-engine-add-on.23513/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hello! I was wondering if someone could make an add on for Yanfly's skill learning engine for me? Basically, what I would like is the ability to 'replace' learned skills with other skills I would flag. (Either via script or notebox). So for example, if someone knows 'Fire', but then learns 'Fire Level 2' using the skill engine, it would automatically replace the weaker spell with the stronger one. I'd maybe put replace_skill name/id/whatever in Fire's notebox, or something of that nature. I just can't see the purpose in keeping the weaker...
Archived First Post
So for example, if someone knows 'Fire', but then learns 'Fire Level 2' using the skill engine, it would automatically replace the weaker spell with the stronger one. I'd maybe put replace_skill name/id/whatever in Fire's notebox, or something of that nature. I just can't see the purpose in keeping the weaker spells once the player has their much more effective counterpart, lol.
I should also mention that I have been directed to scripts that 'morph' spells or what not, but that require separate scenes/menus in order to do so. While I'll definitely use this if I must, my goal here is the player's convince. My game will have a large cast, and I don't think it would be fun to switch scenes for every upgrade for every spell, for each character. I'm trying to streamline this as best as possible.
Any help is appreciated!
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