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Original Source
- Original title: HUD with vertical and horizontal HP/MP Bar...
- Original author: kakekater
- Original date: February 1, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/hud-with-vertical-and-horizontal-hp-mp-bar.23200/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hey folks! That's my first post and am already asking for something, i know i know what a way to start. But, i hope i can get things right and provide enough information so we can start out nice, I'll do my part and any help will be greatly appreciated!
Archived First Post
Hey folks!
That's my first post and am already asking for something, i know i know what a way to start.
But, i hope i can get things right and provide enough information so we can start out nice, I'll do my part and any help will be greatly appreciated!
What I am looking for:
My game is some sort of an survival game, where the player is struggling to survive in a hostile and grim world.
Different region effects will cause constant damage to the Character. So, what the game needs is a Hud where the player can see how high or low his HP is and when things are getting a little worrisome. Both the HP and MP Bar (not used as magic more like status effect) will need to be present.
So far i couldn't find a script that either supports more than just one Lifebar or displays both a vertical and horizontal one.
I found the Bar-o-Meter Script from SojaBird, which at least seemed kinda close (and simple enough) to what I am looking for but unfortunately its for VX only.
Here is a picture to make it a little more clear what I am aiming for:
Protected download
So far i made one picture for the complete and empty bar (just a few outlines) and 2 pictures for the HP and MP Bar.
It would be great if a script could allow for some "easy way" to implement those graphics, where the visibility of the bars gets reduced by pixel for every single HP/MP that was lost.
I dearly hope for some help or hints in a certain direction and hope i made it as clear as possible.
Also, I don't know if it will matter but right now the game mostly consists of Victor Scripts.
Bonus Question
How much of a hassle would it be to implement another Image to the Hud, which acts like a Warning Symbol.
Imagine a grey exclamation point "!" which turns red when certain switches are turned on/ script calls are executed?
I guess this could be done via eventing and simply showing the picture on screen but a hud integration seemed like the elegant way.
That's my first post and am already asking for something, i know i know what a way to start.
But, i hope i can get things right and provide enough information so we can start out nice, I'll do my part and any help will be greatly appreciated!
What I am looking for:
My game is some sort of an survival game, where the player is struggling to survive in a hostile and grim world.
Different region effects will cause constant damage to the Character. So, what the game needs is a Hud where the player can see how high or low his HP is and when things are getting a little worrisome. Both the HP and MP Bar (not used as magic more like status effect) will need to be present.
So far i couldn't find a script that either supports more than just one Lifebar or displays both a vertical and horizontal one.
I found the Bar-o-Meter Script from SojaBird, which at least seemed kinda close (and simple enough) to what I am looking for but unfortunately its for VX only.
Here is a picture to make it a little more clear what I am aiming for:
Protected download
So far i made one picture for the complete and empty bar (just a few outlines) and 2 pictures for the HP and MP Bar.
It would be great if a script could allow for some "easy way" to implement those graphics, where the visibility of the bars gets reduced by pixel for every single HP/MP that was lost.
I dearly hope for some help or hints in a certain direction and hope i made it as clear as possible.
Also, I don't know if it will matter but right now the game mostly consists of Victor Scripts.
Bonus Question
How much of a hassle would it be to implement another Image to the Hud, which acts like a Warning Symbol.
Imagine a grey exclamation point "!" which turns red when certain switches are turned on/ script calls are executed?
I guess this could be done via eventing and simply showing the picture on screen but a hud integration seemed like the elegant way.
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