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Animated Enemies

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Animated Enemies
  • Original author: smdl2
  • Original date: November 27, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/animated-enemies.20356/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hello all, I am using the Yanfly engine and scripts to make a game. I am using the Visual Battlers script for battles. I have seen videos where the enemy sprites are also animated and I am looking for a Yanfly friendly way to do so. I am using RPGMaker VX: Ace. See attached file to see how my battle screen is set. { "lightbox_close": "Close",

Archived First Post

Hello all,

I am using the Yanfly engine and scripts to make a game. I am using the Visual Battlers script for battles. I have seen videos where the enemy sprites are also animated and I am looking for a Yanfly friendly way to do so. I am using RPGMaker VX: Ace. See attached file to see how my battle screen is set.

Battle Cap 1.PNG

Downloads / Referenced Files

RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.

  • Local mirror: 3041-f3f202718996caa72c4baa4a077dc90d.png
    SHA-256: 2ab6d905382c079265be999f2d8c491788fe24b0fd48383a07bb7805f65e70c5
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/battle-cap-1-png.9369/

Referenced Images / Attachments

Battle Cap 1.PNG
Battle Cap 1.PNG
Creator Claims / Removal

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