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Swapping actors in battle.

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Swapping actors in battle.
  • Original author: twsauthor
  • Original date: September 9, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/swapping-actors-in-battle.17940/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Let's see if I can explain this right. First off, this is 100% about aesthetics. Second, I apologize if this can be done without any scripting and is in the wrong forum. Situation:

Archived First Post

Let's see if I can explain this right.

First off, this is 100% about aesthetics.

Second, I apologize if this can be done without any scripting and is in the wrong forum.

Situation:

I've got a character that summons a monster to take their place through a common event that simply removes the summoner and adds the monster until releasing it or battle ends.

The problem:

If i have any actors in the party below the summoner, the monster gets summoned to the last position in the formation, causing the other actors to shift their positions. Instead of into whatever position the summoner was in, which is what I want. Not really an issue until the monster disappears and the summoner returns.

I've found a few scripts like Yanfy's http://yanflychannel.wordpress.com/rmvxa/core-scripts/party-system/ or Tsukihime's http://xtsukihime.wordpress.com/2013/01/29/free-formation/.

I'm trying my best to avoid locking the formation in any way, which takes away some of the players control.

1.jpg

starting positions.

2.jpg

positions after monster summoned.

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positions after monster leaves.

The request:

<span style="color: #b22222">Is there anyway I can store the summoner's position in the formation and use it to set the monster's position when summoned and vice versa?

this will prevent players from having to reorder the formation after every battle they summon in.

Downloads / Referenced Files

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  • Local mirror: 2137-ea1e557018f618171f4daf42aed37851.jpg
    SHA-256: 441c82c87c8b2096588801cb9470d89c9cec2f9985dfdd4d5adb72aa6ed26c45
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/1-jpg.8133/
  • Local mirror: 2138-0271ff4f7820c7b15c0de8b4e692f0be.jpg
    SHA-256: c1d9cfb19afe5c88aeb96c98b89297a7ee192de04eb451041f1791020aace159
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/2-jpg.8134/
  • Local mirror: 2139-ad0130a920bfd7870090ac4acce3f602.jpg
    SHA-256: 520227e95c9578a536223212b8056b358abe94ae6421e25deedf78a6b21b74e3
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/3-jpg.8135/

Referenced Images / Attachments

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