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Original Source
- Original title: Swapping actors in battle.
- Original author: twsauthor
- Original date: September 9, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/swapping-actors-in-battle.17940/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Let's see if I can explain this right. First off, this is 100% about aesthetics. Second, I apologize if this can be done without any scripting and is in the wrong forum. Situation:
Archived First Post
Let's see if I can explain this right.
First off, this is 100% about aesthetics.
Second, I apologize if this can be done without any scripting and is in the wrong forum.
Situation:
I've got a character that summons a monster to take their place through a common event that simply removes the summoner and adds the monster until releasing it or battle ends.
The problem:
If i have any actors in the party below the summoner, the monster gets summoned to the last position in the formation, causing the other actors to shift their positions. Instead of into whatever position the summoner was in, which is what I want. Not really an issue until the monster disappears and the summoner returns.
I've found a few scripts like Yanfy's http://yanflychannel.wordpress.com/rmvxa/core-scripts/party-system/ or Tsukihime's http://xtsukihime.wordpress.com/2013/01/29/free-formation/.
I'm trying my best to avoid locking the formation in any way, which takes away some of the players control.
Protected download
starting positions.
Protected download
positions after monster summoned.
Protected download
positions after monster leaves.
The request:
Is there anyway I can store the summoner's position in the formation and use it to set the monster's position when summoned and vice versa?
this will prevent players from having to reorder the formation after every battle they summon in.
First off, this is 100% about aesthetics.
Second, I apologize if this can be done without any scripting and is in the wrong forum.
Situation:
I've got a character that summons a monster to take their place through a common event that simply removes the summoner and adds the monster until releasing it or battle ends.
The problem:
If i have any actors in the party below the summoner, the monster gets summoned to the last position in the formation, causing the other actors to shift their positions. Instead of into whatever position the summoner was in, which is what I want. Not really an issue until the monster disappears and the summoner returns.
I've found a few scripts like Yanfy's http://yanflychannel.wordpress.com/rmvxa/core-scripts/party-system/ or Tsukihime's http://xtsukihime.wordpress.com/2013/01/29/free-formation/.
I'm trying my best to avoid locking the formation in any way, which takes away some of the players control.
Protected download
starting positions.
Protected download
positions after monster summoned.
Protected download
positions after monster leaves.
The request:
Is there anyway I can store the summoner's position in the formation and use it to set the monster's position when summoned and vice versa?
this will prevent players from having to reorder the formation after every battle they summon in.
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