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Is there a script for large followers/actors?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Is there a script for large followers/actors?
  • Original author: Andar
  • Original date: October 14, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/is-there-a-script-for-large-followers-actors.19047/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

The current handling of the caterpillar for actors gives each actor a width of 32 pixels as a distance to previous and later party members. This works with all actors sprites that have a width of 32 pixels (the height doesn't matter because is automatically by overlap). If you try to use a larger sprite for an actor, the fact that sprites are displayed centered bottom results in an overlap of the actor sprites when walking in caterpillar on map - see example pictures from HF below. Is there a...

Archived First Post

The current handling of the caterpillar for actors gives each actor a width of 32 pixels as a distance to previous and later party members.

This works with all actors sprites that have a width of 32 pixels (the height doesn't matter because is automatically by overlap).

If you try to use a larger sprite for an actor, the fact that sprites are displayed centered bottom results in an overlap of the actor sprites when walking in caterpillar on map - see example pictures from HF below.

Is there a script that places an empty distance between actors for those cases where the actor is declared to need more space for the sprite?

If not, would it be difficult to make such a script?

This will influence the race options I'll have for the actors in my planning - I could use races like centaur or naga only if that distance can be fixed somehow.

View attachment 8748

View attachment 8749

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