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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Pixelmovement Script
  • Original author: Evgenij
  • Original date: September 5, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/pixelmovement-script.17815/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hi Im wondering if there are any scripts like this one http://downloads.rpg-palace.com/details.php?id=4 (look at the second picture) for the Rpg Maker VX Ace. The special thing about it is, that you can use a black/white picture to determine the passable spots. I'm using parallax mapping, and the default 32x32 grid sucks hard

Archived First Post

Hi Im wondering if there are any scripts like this one http://downloads.rpg-palace.com/details.php?id=4 (look at the second picture)

for the Rpg Maker VX Ace.

The special thing about it is, that you can use a black/white picture to determine the passable spots.

I'm using parallax mapping, and the default 32x32 grid sucks hard

At the moment I use this one: http://www.rpgmakervxace.net/topic/1002-khas-pixel-movement/

But with it i have to use events for the passability. Im wondering if there are any more simple scripts like the script at the top for ACE?

Thanks for reading

mfg. eugene

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