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Text Anywhere Script

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Text Anywhere Script
  • Original author: Apoc
  • Original date: August 23, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/text-anywhere-script.17282/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hello my name is apoc. I am originally from the rpgmakervx.net  forums, but since they do not deal with ace, I am requesting here instead  . Before I start, I would like to say, I don't usually make requests so forgive me ahead of time for not following some of the scripting requesting rules. I just hope that what I am asking for is fairly simple. Request: Spoiler

Archived First Post

Hello my name is apoc. I am originally from the rpgmakervx.net  forums, but since they do not deal with ace, I am requesting here instead  .

Before I start, I would like to say, I don't usually make requests so forgive me ahead of time for not following some of the scripting requesting rules. I just hope that what I am asking for is fairly simple.



Request:

I am looking for a script that allows text to be placed anywhere on screen for a given ( or unlimited ) amount of time without the players feedback
Details:
The main features of this script would be allowing text to appear anywhere on screen without having to worry about player feedback. But it would also be ideal ( if possible ) to have the text
- Stay on screen for unlimited amount of time or after a certain number of frames has been reached.
- Hash function to allow erasing specific text without having to clear the entire screen.
- Allows the use of in game text commands such as ( \v[] , \c[] , etc )
- Had a option to control its Z viewport so that way it can be set to above or below picture events or characters on screen.
- Didn't cause lag lol

Pros:
- I am a very thorough eventer and I believe this script will help a lot of people create customs evented systems.
- It could allow people to show narrative dialogue in the background without having to use extensive event commands or hordes of pictures.
- It could serve as a base for evented pop-up icons, huds, or quest systems.
- Could even be used as a tutorial system for custom battle systems.
Additional Request:
I am currently using Modern Algebra's Message Options script, so is it also possible to request a separate add-on for compatibility?
Thank you for reading this request if there is any additional details I can provide please let me know

Edit:---------------------------------------------------

Here is a evented HUD I am working on.
Sample1.png
Here is how I imagined it to be with this script
Sample2.png
 

Downloads / Referenced Files

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  • Local mirror: 1923-0bb45d54a2b7b235282f05b07461a56e.png
    SHA-256: 2793a4438cc8e5ec0f327ca888873d2a394def3ecabb719f36e514f6fff4b499
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/sample1-png.7799/
  • Local mirror: 1922-36b1370e22b98d4e73afb412810107b5.png
    SHA-256: 4a8fca4b54d965713d01381a4b8a64fda46a61312670fc3113a8bf4f230bd6da
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/sample2-png.7798/

Referenced Images / Attachments

Sample1.png
Sample1.png
Sample2.png
Sample2.png
Creator Claims / Removal

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