Text Anywhere Script
BMM_Archive · July 15, 2026
Original Source
- Original title: Text Anywhere Script
- Original author: Apoc
- Original date: August 23, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/text-anywhere-script.17282/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hello my name is apoc. I am originally from the rpgmakervx.net forums, but since they do not deal with ace, I am requesting here instead . Before I start, I would like to say, I don't usually make requests so forgive me ahead of time for not following some of the scripting requesting rules. I just hope that what I am asking for is fairly simple. Request: Spoiler
Archived First Post
Before I start, I would like to say, I don't usually make requests so forgive me ahead of time for not following some of the scripting requesting rules. I just hope that what I am asking for is fairly simple.
Request:
- Stay on screen for unlimited amount of time or after a certain number of frames has been reached.
- Hash function to allow erasing specific text without having to clear the entire screen.
- Allows the use of in game text commands such as ( \v[] , \c[] , etc )
- Had a option to control its Z viewport so that way it can be set to above or below picture events or characters on screen.
- Didn't cause lag lol
Pros:
- It could allow people to show narrative dialogue in the background without having to use extensive event commands or hordes of pictures.
- It could serve as a base for evented pop-up icons, huds, or quest systems.
- Could even be used as a tutorial system for custom battle systems.
Edit:---------------------------------------------------
Here is a evented HUD I am working on.
Here is how I imagined it to be with this script
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