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Original Source
- Original title: Text Anywhere Script
- Original author: Apoc
- Original date: August 23, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/text-anywhere-script.17282/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hello my name is apoc. I am originally from the rpgmakervx.net forums, but since they do not deal with ace, I am requesting here instead . Before I start, I would like to say, I don't usually make requests so forgive me ahead of time for not following some of the scripting requesting rules. I just hope that what I am asking for is fairly simple. Request: Spoiler
Archived First Post
Hello my name is apoc. I am originally from the rpgmakervx.net forums, but since they do not deal with ace, I am requesting here instead .
Before I start, I would like to say, I don't usually make requests so forgive me ahead of time for not following some of the scripting requesting rules. I just hope that what I am asking for is fairly simple.
Request:
Details:
Pros:
Additional Request:
Thank you for reading this request if there is any additional details I can provide please let me know
Edit:---------------------------------------------------
Here is a evented HUD I am working on.
Here is how I imagined it to be with this script
Before I start, I would like to say, I don't usually make requests so forgive me ahead of time for not following some of the scripting requesting rules. I just hope that what I am asking for is fairly simple.
Request:
I am looking for a script that allows text to be placed anywhere on screen for a given ( or unlimited ) amount of time without the players feedback
The main features of this script would be allowing text to appear anywhere on screen without having to worry about player feedback. But it would also be ideal ( if possible ) to have the text
- Stay on screen for unlimited amount of time or after a certain number of frames has been reached.
- Hash function to allow erasing specific text without having to clear the entire screen.
- Allows the use of in game text commands such as ( \v[] , \c[] , etc )
- Had a option to control its Z viewport so that way it can be set to above or below picture events or characters on screen.
- Didn't cause lag lol
- Stay on screen for unlimited amount of time or after a certain number of frames has been reached.
- Hash function to allow erasing specific text without having to clear the entire screen.
- Allows the use of in game text commands such as ( \v[] , \c[] , etc )
- Had a option to control its Z viewport so that way it can be set to above or below picture events or characters on screen.
- Didn't cause lag lol
Pros:
- I am a very thorough eventer and I believe this script will help a lot of people create customs evented systems.
- It could allow people to show narrative dialogue in the background without having to use extensive event commands or hordes of pictures.
- It could serve as a base for evented pop-up icons, huds, or quest systems.
- Could even be used as a tutorial system for custom battle systems.
- It could allow people to show narrative dialogue in the background without having to use extensive event commands or hordes of pictures.
- It could serve as a base for evented pop-up icons, huds, or quest systems.
- Could even be used as a tutorial system for custom battle systems.
I am currently using Modern Algebra's Message Options script, so is it also possible to request a separate add-on for compatibility?
Edit:---------------------------------------------------
Here is a evented HUD I am working on.
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