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Original Source
- Original title: Guard Vision System
- Original author: IsFutureBright
- Original date: August 14, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/guard-vision-system.16927/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
So I'm looking for someone able to work on a guard vision system for my stealth game. I'm currently doing via events and it works "ok" but with scripting it would no only work better but also would be less of a hassle to set up. View attachment 7662 Guard's line of sight View attachment 7663
Archived First Post
So I'm looking for someone able to work on a guard vision system for my stealth game. I'm currently doing via events and it works "ok" but with scripting it would no only work better but also would be less of a hassle to set up.
View attachment 7662
Guard's line of sight
View attachment 7663
When close to a wall or other specified tile id.
View attachment 7662
Guard's line of sight
View attachment 7663
When close to a wall or other specified tile id.
- For the line of sight is basic a cone of vision that it doesn't go through e specified tile IDs so I can do something on the event's page like "can_see(3, 4)?"
- If possible I'd like to have an option to display that line of sight.
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