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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Guard Vision System
  • Original author: IsFutureBright
  • Original date: August 14, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/guard-vision-system.16927/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

So I'm looking for someone able to work on a guard vision system for my stealth game. I'm currently doing via events and it works "ok" but with scripting it would no only work better but also would be less of a hassle to set up.  View attachment 7662 Guard's line of sight View attachment 7663

Archived First Post

So I'm looking for someone able to work on a guard vision system for my stealth game. I'm currently doing via events and it works "ok" but with scripting it would no only work better but also would be less of a hassle to set up. 

View attachment 7662

Guard's line of sight

View attachment 7663

When close to a wall or other specified tile id.

  • For the line of sight is basic a cone of vision that it doesn't go through e specified tile IDs so I can do something on the event's page like "can_see(3, 4)?" 
  • If possible I'd like to have an option to display that line of sight.
As I said I'm doing this via event but also a "steal item system". I kinda wanted to start adding this as script and then add more stuff like a sound detection system and a steal system too. If anyone is interested or has any doubts please feel free to post here and pm me.

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