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Original Source

  • Original title: Individual "Item" count
  • Original author: Hytporsche
  • Original date: August 3, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/individual-item-count.16377/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Individual "Item" count Okay, I am trying to have any item in my inventory (Weapon, armor or item) to be counted as an individual. So, If i were to buy 2 medicines. There would not be a stack of 2. Examples are below. Normal inventory: - Medicine :2

Archived First Post

Individual "Item" count

Okay, I am trying to have any item in my inventory (Weapon, armor or item) to be counted as an individual. So, If i were to buy 2 medicines. There would not be a stack of 2. Examples are below.

Normal inventory:

- Medicine :2

What i want:

- Medicine

- Medicine

I tried using Tsukihime - Inventory Plus script: https://www.dropbox.com/sh/sz6mpw5n2d6zxi2/_ISu_liCC6/RMVXA%20Scripts/Tsuki_Inventory_Plus.txt , But it is just not very compatible with other item scene scripts. So, I am now using Tsukihime - Inventory size script: https://www.dropbox.com/sh/sz6mpw5n2d6zxi2/aTchLIRXom/RMVXA%20Scripts/Inventory_Size.txt and it works perfectly. Even the shop knows if your inventory is full. But, I am missing the "count" every item as an individual option. So, items still stack.

Is there anyway to possibly add-on to Tsukihime Inventory Size script to allow a count inventory items individual?

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