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Baka to Test/ Linear Battle System Request

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Baka to Test/ Linear Battle System Request
  • Original author: Shuruzy
  • Original date: August 2, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/baka-to-test-linear-battle-system-request.16303/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Alrighty... First off, yes, Baka to Test is an anime, but It's got a little battle 'theme' in it that in my opinion, would look nice in a game. And hello! I've never requested a script so I may have forgotten something. So...Here's what I'd like: A turn based Linear Battle system(?) (Not LMBS!) that has a battle layout like this:

Archived First Post

Alrighty... First off, yes, Baka to Test is an anime, but It's got a little battle 'theme' in it that in my opinion, would look nice in a game.

And hello! I've never requested a script so I may have forgotten something.

So...Here's what I'd like:

A turn based Linear Battle system(?) (Not LMBS!) that has a battle layout like this:

Protected download

  • Of course, I dont need the people in the background, just the normal battleback.
  • Also dont need the picture at the bottom- middle.
  • The Attack/Defend/etc. HUD would be where that picture at the bottom-middle section is
  • Dont need the stars in the middle of the screen.
  • What I do want to keep is the Player/ Enemy name and HP/MP in the same format. Just like [(Name) HP 100/ MP 50
  • The sprites to be static posing but only animate with certain actions like attack/defend/ etc.
  • Same old up to 4 party members
  • Characters and enemies all formatted in a straight line like in the picture.
  • Skill animations to be displayed over character/ enemy.

The way I'd like the players to be animated would be like this video:

http://www.youtube.com/watch?v=Y3SUWRy-SQU

(Start at 1:30 for the battle)

I don't need the characters to shift to the enemy to attack, so that could be optional .

Here are the things that I want to be 'animated' or... static, but with a different pose for different actions:

  • Waiting pose
  • Attack
  • Defend
  • Hit
  • Certain skill animation as in... lets say you have 2 skills 'Punch' and 'Kick' Punch uses -pose: Punch- put in the skill notetag and -pose:Kick- put in the skill notetag. In the configuration you can choose custom poses for those skills, which is where the -pose: ___-  comes from
  • Item
  • Low Hp
  • Healed
  • Defeated/K.O.
But people who'd use this script could decide which ones they want to have a pose.

Conclusion!:

I know this a been a bit of a post, but I think this battle system would 'inspire' me and others who could use this to start drawing and making custom

characters to give more of a 'your kind of story' feel to their future game(s).

Thank you for reading all/ enough of this request aannd good day  (and of course, I can wait)!

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Referenced Images / Attachments

BTT Layout.png
BTT Layout.png
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