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MVSynrec: Power Level

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Synrec: Power Level
  • Original author: Synrec
  • Original date: February 23, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/synrec-power-level.118485/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Github Link Itch.io Link *Changes the way level ups work by making level ups a factor of battle only. After battle, the actor's levels revert back to their default inital value. This script is mainly for developers who want to make their game independent of levels and EXP grinding. *In the database, tag skills with the tag to determine how much exp that particular skill will grant (or remove) to your actor.

Archived First Post

Github Link
Itch.io Link

*Changes the way level ups work by making level ups a factor of battle only. After battle, the actor's levels revert back to their default inital value. This script is mainly for developers who want to make their game independent of levels and EXP grinding.

*In the database, tag skills with the tag <exp:x> to determine how much exp that particular skill will grant (or remove) to your actor.

*Tag skills with <level:x> to determine how much levels a skill will grant or remove from an actor.

*Tags with <level:x> Do not show level up changes in battle.
*Tags with <exp:x> Show incremental level up changes in battle.

Changelog:
v1: Released.

v2: Fixed a problem with characters not de-leveling with negative <level:x> tag.

v3: The level displayed is now a sum of the actor's attack, defense, magic attack, magic defense, agility and luck. The current EXP shown on menu status is an indicator of that actor's EXP Multiplier. You can change this from the database.

Downloads / Referenced Files

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